Exemplo n.º 1
0
        public bool IsKeyboardActive <TEnum> (KeyboardLanguage lang, TEnum type)
            where TEnum : struct, IComparable, IFormattable, IConvertible
        {
            if (!typeof(TEnum).IsEnum)
            {
                throw new ArgumentException("TEnum must be an enumerated type");
            }

            AbstractKeyboard <TEnum> _akb = (AbstractKeyboard <TEnum>)KeyboardsTable [lang];

            return(_akb.IsKeyboardActive(type));
        }
Exemplo n.º 2
0
        public List <CKeyboard <TEnum> > GetLocaleKeyboards <TEnum>(KeyboardLanguage lang)
            where TEnum : struct, IComparable, IFormattable, IConvertible
        {
            if (!typeof(TEnum).IsEnum)
            {
                throw new ArgumentException("TEnum must be an enumerated type");
            }

            AbstractKeyboard <TEnum> _akb = (AbstractKeyboard <TEnum>)KeyboardsTable [lang];

            return(_akb.GetKeyboardList());
        }
Exemplo n.º 3
0
        public void RegisterKeyboard <TEnum>(KeyboardLanguage lang, TEnum type, GameObject keyboard)
            where TEnum : struct, IComparable, IFormattable, IConvertible
        {
            if (!typeof(TEnum).IsEnum)
            {
                throw new ArgumentException("TEnum must be an enumerated type");
            }
                        #if UNITY_EDITOR
            Debug.Log(LOG_TAG + ", RegisterKeyboard() " + lang + ", " + type + ", " + keyboard.name);
                        #endif

            AbstractKeyboard <TEnum> _akb = (AbstractKeyboard <TEnum>)KeyboardsTable [lang];
            _akb.RegisterKeyboard(type, keyboard);
        }
Exemplo n.º 4
0
        public void ActivateKeyboard <TEnum> (KeyboardLanguage lang, TEnum type, bool active)
            where TEnum : struct, IComparable, IFormattable, IConvertible
        {
            if (!typeof(TEnum).IsEnum)
            {
                throw new ArgumentException("TEnum must be an enumerated type");
            }
                        #if UNITY_EDITOR
            Debug.Log(LOG_TAG + ", ActivateKeyboard() " + (active ? "enable " : "disable ") + type);
                        #endif

            AbstractKeyboard <TEnum> _akb = (AbstractKeyboard <TEnum>)KeyboardsTable [lang];
            if (_akb != null)
            {
                _akb.ActivateKeyboard(type, active);
            }
        }