/// <summary>
        /// 创建卸载场景失败事件。
        /// </summary>
        /// <param name="e">内部事件。</param>
        /// <returns>创建的卸载场景失败事件。</returns>
        public static UnloadSceneFailureEventArgs Create(GameFramework.Scene.UnloadSceneFailureEventArgs e)
        {
            UnloadSceneFailureEventArgs unloadSceneFailureEventArgs = ReferencePool.Acquire <UnloadSceneFailureEventArgs>();

            unloadSceneFailureEventArgs.SceneAssetName = e.SceneAssetName;
            unloadSceneFailureEventArgs.UserData       = e.UserData;
            return(unloadSceneFailureEventArgs);
        }
Exemplo n.º 2
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 private void OnUnloadSceneFailure(object sender, GameFramework.Scene.UnloadSceneFailureEventArgs e)
 {
     Log.Warning("Unload scene failure, scene asset name '{0}'.", e.SceneAssetName);
     m_EventComponent.Fire(this, UnloadSceneFailureEventArgs.Create(e));
 }