Exemplo n.º 1
0
        /// <summary>
        /// 创建打开界面时加载依赖资源事件。
        /// </summary>
        /// <param name="e">内部事件。</param>
        /// <returns>创建的打开界面时加载依赖资源事件。</returns>
        public static OpenUIFormDependencyAssetEventArgs Create(GameFramework.UI.OpenUIFormDependencyAssetEventArgs e)
        {
            OpenUIFormDependencyAssetEventArgs openUIFormDependencyAssetEventArgs = ReferencePool.Acquire <OpenUIFormDependencyAssetEventArgs>();

            openUIFormDependencyAssetEventArgs.SerialId            = e.SerialId;
            openUIFormDependencyAssetEventArgs.UIFormAssetName     = e.UIFormAssetName;
            openUIFormDependencyAssetEventArgs.UIGroupName         = e.UIGroupName;
            openUIFormDependencyAssetEventArgs.PauseCoveredUIForm  = e.PauseCoveredUIForm;
            openUIFormDependencyAssetEventArgs.DependencyAssetName = e.DependencyAssetName;
            openUIFormDependencyAssetEventArgs.LoadedCount         = e.LoadedCount;
            openUIFormDependencyAssetEventArgs.TotalCount          = e.TotalCount;
            openUIFormDependencyAssetEventArgs.UserData            = e.UserData;
            return(openUIFormDependencyAssetEventArgs);
        }
Exemplo n.º 2
0
 private void OnOpenUIFormDependencyAsset(object sender, GameFramework.UI.OpenUIFormDependencyAssetEventArgs e)
 {
     m_EventComponent.Fire(this, OpenUIFormDependencyAssetEventArgs.Create(e));
 }