static int GetData(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityGameFramework.Runtime.DataNodeComponent), typeof(string)))
            {
                UnityGameFramework.Runtime.DataNodeComponent obj = (UnityGameFramework.Runtime.DataNodeComponent)ToLua.ToObject(L, 1);
                string arg0 = ToLua.ToString(L, 2);
                GameFramework.Variable o = obj.GetData(arg0);
                ToLua.PushObject(L, o);
                return(1);
            }
            else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(UnityGameFramework.Runtime.DataNodeComponent), typeof(string), typeof(GameFramework.DataNode.IDataNode)))
            {
                UnityGameFramework.Runtime.DataNodeComponent obj = (UnityGameFramework.Runtime.DataNodeComponent)ToLua.ToObject(L, 1);
                string arg0 = ToLua.ToString(L, 2);
                GameFramework.DataNode.IDataNode arg1 = (GameFramework.DataNode.IDataNode)ToLua.ToObject(L, 3);
                GameFramework.Variable           o    = obj.GetData(arg0, arg1);
                ToLua.PushObject(L, o);
                return(1);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to method: UnityGameFramework.Runtime.DataNodeComponent.GetData"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
 static int Clear(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 1);
         UnityGameFramework.Runtime.DataNodeComponent obj = (UnityGameFramework.Runtime.DataNodeComponent)ToLua.CheckObject(L, 1, typeof(UnityGameFramework.Runtime.DataNodeComponent));
         obj.Clear();
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
    static int get_Root(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            UnityGameFramework.Runtime.DataNodeComponent obj = (UnityGameFramework.Runtime.DataNodeComponent)o;
            GameFramework.DataNode.IDataNode             ret = obj.Root;
            ToLua.PushObject(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index Root on a nil value" : e.Message));
        }
    }