The joint attempts to move a Rigidbody2D to a specific target position.

Inheritance: Joint2D
Exemplo n.º 1
0
	void Update ()
	{
		if (Input.GetMouseButtonDown(0))
		{
			var point = Camera.main.ScreenToWorldPoint(Input.mousePosition);
			var body = Physics2D.OverlapPointAll(point, SRLayerMask.All).FirstOrDefault(c => c.GetComponent<Rigidbody2D>());
			if (body != null)
			{
				Debug.Log("grabbed body" + body.name);
                currentyActiveJoint = body.gameObject.AddComponent<TargetJoint2D>();
				currentyActiveJoint.autoConfigureTarget = false;
				currentyActiveJoint.anchor = body.transform.InverseTransformPoint(point);
			}
			else Debug.Log("didnt grab body");
		}

		if (currentyActiveJoint != null)
		{
			if (Input.GetMouseButton(0))
			{
				currentyActiveJoint.target = Camera.main.ScreenToWorldPoint(Input.mousePosition);
			}
			else
			{
				Destroy(currentyActiveJoint);
			}
		}
	}
Exemplo n.º 2
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	//private GameObject line = null;

	// Инициализация
	void Start () {
		this.joint = this.GetComponent<TargetJoint2D> ();

		//this.line = new GameObject ();
		//this.line.AddComponent<LineRenderer> ();
		//this.line.transform.parent = this.transform.parent;
	}
 static public int get_target(IntPtr l)
 {
     try {
                     #if DEBUG
         var    method     = System.Reflection.MethodBase.GetCurrentMethod();
         string methodName = GetMethodName(method);
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.BeginSample(methodName);
                     #else
         Profiler.BeginSample(methodName);
                     #endif
                     #endif
         UnityEngine.TargetJoint2D self = (UnityEngine.TargetJoint2D)checkSelf(l);
         pushValue(l, true);
         pushValue(l, self.target);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
             #if DEBUG
     finally {
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.EndSample();
                     #else
         Profiler.EndSample();
                     #endif
     }
             #endif
 }
	static public int constructor(IntPtr l) {
		try {
			UnityEngine.TargetJoint2D o;
			o=new UnityEngine.TargetJoint2D();
			pushValue(l,true);
			pushValue(l,o);
			return 2;
		}
		catch(Exception e) {
			return error(l,e);
		}
	}
Exemplo n.º 5
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 static public int get_autoConfigureTarget(IntPtr l)
 {
     try {
         UnityEngine.TargetJoint2D self = (UnityEngine.TargetJoint2D)checkSelf(l);
         pushValue(l, true);
         pushValue(l, self.autoConfigureTarget);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Exemplo n.º 6
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 static public int get_frequency(IntPtr l)
 {
     try {
         UnityEngine.TargetJoint2D self = (UnityEngine.TargetJoint2D)checkSelf(l);
         pushValue(l, true);
         pushValue(l, self.frequency);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Exemplo n.º 7
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 static public int constructor(IntPtr l)
 {
     try {
         UnityEngine.TargetJoint2D o;
         o = new UnityEngine.TargetJoint2D();
         pushValue(l, true);
         pushValue(l, o);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Exemplo n.º 8
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 static public int set_autoConfigureTarget(IntPtr l)
 {
     try {
         UnityEngine.TargetJoint2D self = (UnityEngine.TargetJoint2D)checkSelf(l);
         bool v;
         checkType(l, 2, out v);
         self.autoConfigureTarget = v;
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Exemplo n.º 9
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 static public int set_frequency(IntPtr l)
 {
     try {
         UnityEngine.TargetJoint2D self = (UnityEngine.TargetJoint2D)checkSelf(l);
         float v;
         checkType(l, 2, out v);
         self.frequency = v;
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Exemplo n.º 10
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 static public int set_anchor(IntPtr l)
 {
     try {
         UnityEngine.TargetJoint2D self = (UnityEngine.TargetJoint2D)checkSelf(l);
         UnityEngine.Vector2       v;
         checkType(l, 2, out v);
         self.anchor = v;
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Exemplo n.º 11
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 static void TargetJoint2D_target(JSVCall vc)
 {
     if (vc.bGet)
     {
         UnityEngine.TargetJoint2D _this = (UnityEngine.TargetJoint2D)vc.csObj;
         var result = _this.target;
         JSApi.setVector2S((int)JSApi.SetType.Rval, result);
     }
     else
     {
         UnityEngine.Vector2       arg0  = (UnityEngine.Vector2)JSApi.getVector2S((int)JSApi.GetType.Arg);
         UnityEngine.TargetJoint2D _this = (UnityEngine.TargetJoint2D)vc.csObj;
         _this.target = arg0;
     }
 }
Exemplo n.º 12
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 static void TargetJoint2D_maxForce(JSVCall vc)
 {
     if (vc.bGet)
     {
         UnityEngine.TargetJoint2D _this = (UnityEngine.TargetJoint2D)vc.csObj;
         var result = _this.maxForce;
         JSApi.setSingle((int)JSApi.SetType.Rval, (System.Single)(result));
     }
     else
     {
         System.Single             arg0  = (System.Single)JSApi.getSingle((int)JSApi.GetType.Arg);
         UnityEngine.TargetJoint2D _this = (UnityEngine.TargetJoint2D)vc.csObj;
         _this.maxForce = arg0;
     }
 }
Exemplo n.º 13
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 static void TargetJoint2D_autoConfigureTarget(JSVCall vc)
 {
     if (vc.bGet)
     {
         UnityEngine.TargetJoint2D _this = (UnityEngine.TargetJoint2D)vc.csObj;
         var result = _this.autoConfigureTarget;
         JSApi.setBooleanS((int)JSApi.SetType.Rval, (System.Boolean)(result));
     }
     else
     {
         System.Boolean            arg0  = (System.Boolean)JSApi.getBooleanS((int)JSApi.GetType.Arg);
         UnityEngine.TargetJoint2D _this = (UnityEngine.TargetJoint2D)vc.csObj;
         _this.autoConfigureTarget = arg0;
     }
 }
 /// <summary>
 /// Write the specified value using the writer.
 /// </summary>
 /// <param name="value">Value.</param>
 /// <param name="writer">Writer.</param>
 public override void Write(object value, ISaveGameWriter writer)
 {
     UnityEngine.TargetJoint2D targetJoint2D = (UnityEngine.TargetJoint2D)value;
     writer.WriteProperty("anchor", targetJoint2D.anchor);
     writer.WriteProperty("target", targetJoint2D.target);
     writer.WriteProperty("autoConfigureTarget", targetJoint2D.autoConfigureTarget);
     writer.WriteProperty("maxForce", targetJoint2D.maxForce);
     writer.WriteProperty("dampingRatio", targetJoint2D.dampingRatio);
     writer.WriteProperty("frequency", targetJoint2D.frequency);
     writer.WriteProperty("connectedBody", targetJoint2D.connectedBody);
     writer.WriteProperty("enableCollision", targetJoint2D.enableCollision);
     writer.WriteProperty("breakForce", targetJoint2D.breakForce);
     writer.WriteProperty("breakTorque", targetJoint2D.breakTorque);
     writer.WriteProperty("enabled", targetJoint2D.enabled);
     writer.WriteProperty("tag", targetJoint2D.tag);
     writer.WriteProperty("name", targetJoint2D.name);
     writer.WriteProperty("hideFlags", targetJoint2D.hideFlags);
 }
Exemplo n.º 15
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	private void Start()
	{
		target = gameObject.AddComponent<TargetJoint2D>();
		target.frequency = SpringFrequency;
		target.dampingRatio = SpringDamping;
	}
 /// <summary>
 /// Read the data using the reader.
 /// </summary>
 /// <param name="reader">Reader.</param>
 public override object Read(ISaveGameReader reader)
 {
     UnityEngine.TargetJoint2D targetJoint2D = SaveGameType.CreateComponent <UnityEngine.TargetJoint2D> ();
     ReadInto(targetJoint2D, reader);
     return(targetJoint2D);
 }
Exemplo n.º 17
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	void Awake() {
		joint = GetComponent<TargetJoint2D>();
		audioSource = GetComponent<AudioSource>();
		spout = transform.GetChild(0);
		timer = Time.time;
	}
        /// <summary>
        /// Read the data into the specified value.
        /// </summary>
        /// <param name="value">Value.</param>
        /// <param name="reader">Reader.</param>
        public override void ReadInto(object value, ISaveGameReader reader)
        {
            UnityEngine.TargetJoint2D targetJoint2D = (UnityEngine.TargetJoint2D)value;
            foreach (string property in reader.Properties)
            {
                switch (property)
                {
                case "anchor":
                    targetJoint2D.anchor = reader.ReadProperty <UnityEngine.Vector2> ();
                    break;

                case "target":
                    targetJoint2D.target = reader.ReadProperty <UnityEngine.Vector2> ();
                    break;

                case "autoConfigureTarget":
                    targetJoint2D.autoConfigureTarget = reader.ReadProperty <System.Boolean> ();
                    break;

                case "maxForce":
                    targetJoint2D.maxForce = reader.ReadProperty <System.Single> ();
                    break;

                case "dampingRatio":
                    targetJoint2D.dampingRatio = reader.ReadProperty <System.Single> ();
                    break;

                case "frequency":
                    targetJoint2D.frequency = reader.ReadProperty <System.Single> ();
                    break;

                case "connectedBody":
                    if (targetJoint2D.connectedBody == null)
                    {
                        targetJoint2D.connectedBody = reader.ReadProperty <UnityEngine.Rigidbody2D> ();
                    }
                    else
                    {
                        reader.ReadIntoProperty <UnityEngine.Rigidbody2D> (targetJoint2D.connectedBody);
                    }
                    break;

                case "enableCollision":
                    targetJoint2D.enableCollision = reader.ReadProperty <System.Boolean> ();
                    break;

                case "breakForce":
                    targetJoint2D.breakForce = reader.ReadProperty <System.Single> ();
                    break;

                case "breakTorque":
                    targetJoint2D.breakTorque = reader.ReadProperty <System.Single> ();
                    break;

                case "enabled":
                    targetJoint2D.enabled = reader.ReadProperty <System.Boolean> ();
                    break;

                case "tag":
                    targetJoint2D.tag = reader.ReadProperty <System.String> ();
                    break;

                case "name":
                    targetJoint2D.name = reader.ReadProperty <System.String> ();
                    break;

                case "hideFlags":
                    targetJoint2D.hideFlags = reader.ReadProperty <UnityEngine.HideFlags> ();
                    break;
                }
            }
        }