static public void FastSetter(this UnityEngine.Rigidbody o, string propertyName, UnityEngine.RigidbodyInterpolation value) { switch (propertyName) { case "interpolation": o.interpolation = value; return; } LBoot.LogUtil.Error("UnityEngine.Rigidbody no Setter Found : " + propertyName); }
static void Rigidbody_interpolation(JSVCall vc) { if (vc.bGet) { UnityEngine.Rigidbody _this = (UnityEngine.Rigidbody)vc.csObj; var result = _this.interpolation; JSApi.setEnum((int)JSApi.SetType.Rval, (int)result); } else { UnityEngine.RigidbodyInterpolation arg0 = (UnityEngine.RigidbodyInterpolation)JSApi.getEnum((int)JSApi.GetType.Arg); UnityEngine.Rigidbody _this = (UnityEngine.Rigidbody)vc.csObj; _this.interpolation = arg0; } }