Global settings and helpers for 2D physics.

	static public int constructor(IntPtr l) {
		try {
			UnityEngine.Physics2D o;
			o=new UnityEngine.Physics2D();
			pushValue(l,true);
			pushValue(l,o);
			return 2;
		}
		catch(Exception e) {
			return error(l,e);
		}
	}
 public static int constructor(IntPtr l)
 {
     try {
         UnityEngine.Physics2D o;
         o=new UnityEngine.Physics2D();
         pushValue(l,o);
         return 1;
     }
     catch(Exception e) {
         LuaDLL.luaL_error(l, e.ToString());
         return 0;
     }
 }
Exemplo n.º 3
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    static int _CreatePhysics2D(IntPtr L)
    {
        int count = LuaDLL.lua_gettop(L);

        if (count == 0)
        {
            Physics2D obj = new Physics2D();
            LuaScriptMgr.PushObject(L, obj);
            return 1;
        }
        else
        {
            LuaDLL.luaL_error(L, "invalid arguments to method: Physics2D.New");
        }

        return 0;
    }