public static MoveTowards ( float current, float target, float maxDelta ) : float | ||
current | float | |
target | float | |
maxDelta | float | |
return | float |
public static float MoveTowardsAngle(float current, float target, float maxDelta) { target = current + Mathf.DeltaAngle(current, target); return(Mathf.MoveTowards(current, target, maxDelta)); }