public CalcScreenSize ( Vector2 contentSize ) : Vector2 | ||
contentSize | Vector2 | |
return | Vector2 |
static public int CalcScreenSize(IntPtr l) { try { UnityEngine.GUIStyle self = (UnityEngine.GUIStyle)checkSelf(l); UnityEngine.Vector2 a1; checkType(l, 2, out a1); var ret = self.CalcScreenSize(a1); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } }
static int CalcScreenSize(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.GUIStyle obj = (UnityEngine.GUIStyle)ToLua.CheckObject(L, 1, typeof(UnityEngine.GUIStyle)); UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2); UnityEngine.Vector2 o = obj.CalcScreenSize(arg0); ToLua.Push(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
public static string Truncate(string source, GUIStyle guiStyle, float width, string truncateString) { if(source == null) return ""; int tuncateStringNum = 2; GUIContent content = new GUIContent(source); while (guiStyle.CalcScreenSize(guiStyle.CalcSize(content)).x > width) { if (source.Length - tuncateStringNum < 2) break; content = new GUIContent(source.Substring(0, source.Length - tuncateStringNum) + truncateString); tuncateStringNum++; } return content.text; }