private static void Internal_Create([Writable] Cubemap mono, int ext, TextureFormat format, bool mipmap, IntPtr nativeTex) { if (!Cubemap.Internal_CreateImpl(mono, ext, format, mipmap, nativeTex)) { throw new UnityException("Failed to create texture because of invalid parameters."); } }
private static void Internal_Create([Writable] Cubemap mono, int ext, int mipCount, GraphicsFormat format, TextureCreationFlags flags, IntPtr nativeTex) { bool flag = !Cubemap.Internal_CreateImpl(mono, ext, mipCount, format, flags, nativeTex); if (flag) { throw new UnityException("Failed to create texture because of invalid parameters."); } }