static public int Remove(IntPtr l)
 {
     try {
                     #if DEBUG
         var    method     = System.Reflection.MethodBase.GetCurrentMethod();
         string methodName = GetMethodName(method);
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.BeginSample(methodName);
                     #else
         Profiler.BeginSample(methodName);
                     #endif
                     #endif
         UnityEngine.CrashReport self = (UnityEngine.CrashReport)checkSelf(l);
         self.Remove();
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
             #if DEBUG
     finally {
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.EndSample();
                     #else
         Profiler.EndSample();
                     #endif
     }
             #endif
 }
Exemplo n.º 2
0
 public static void RemoveAll()
 {
     CrashReport[] reports = CrashReport.reports;
     for (int i = 0; i < reports.Length; i++)
     {
         CrashReport crashReport = reports[i];
         crashReport.Remove();
     }
 }
 static public int Remove(IntPtr l)
 {
     try {
         UnityEngine.CrashReport self = (UnityEngine.CrashReport)checkSelf(l);
         self.Remove();
         return(0);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Exemplo n.º 4
0
 static public int Remove(IntPtr l)
 {
     try {
         UnityEngine.CrashReport self = (UnityEngine.CrashReport)checkSelf(l);
         self.Remove();
         return(0);
     }
     catch (Exception e) {
         LuaDLL.luaL_error(l, e.ToString());
         return(0);
     }
 }