static public int GetContact(IntPtr l)
 {
     try {
                     #if DEBUG
         var    method     = System.Reflection.MethodBase.GetCurrentMethod();
         string methodName = GetMethodName(method);
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.BeginSample(methodName);
                     #else
         Profiler.BeginSample(methodName);
                     #endif
                     #endif
         UnityEngine.Collision2D self = (UnityEngine.Collision2D)checkSelf(l);
         System.Int32            a1;
         checkType(l, 2, out a1);
         var ret = self.GetContact(a1);
         pushValue(l, true);
         pushValue(l, ret);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
             #if DEBUG
     finally {
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.EndSample();
                     #else
         Profiler.EndSample();
                     #endif
     }
             #endif
 }
Exemplo n.º 2
0
 static int GetContact(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 2);
         UnityEngine.Collision2D obj = (UnityEngine.Collision2D)ToLua.CheckObject <UnityEngine.Collision2D>(L, 1);
         int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
         UnityEngine.ContactPoint2D o = obj.GetContact(arg0);
         ToLua.PushValue(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }