static public int constructor(IntPtr l)
 {
     try {
                     #if DEBUG
         var    method     = System.Reflection.MethodBase.GetCurrentMethod();
         string methodName = GetMethodName(method);
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.BeginSample(methodName);
                     #else
         Profiler.BeginSample(methodName);
                     #endif
                     #endif
         UnityEngine.ColliderDistance2D o;
         o = new UnityEngine.ColliderDistance2D();
         pushValue(l, true);
         pushValue(l, o);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
             #if DEBUG
     finally {
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.EndSample();
                     #else
         Profiler.EndSample();
                     #endif
     }
             #endif
 }
 static public int constructor(IntPtr l)
 {
     try {
         UnityEngine.ColliderDistance2D o;
         o = new UnityEngine.ColliderDistance2D();
         pushValue(l, true);
         pushValue(l, o);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Exemplo n.º 3
0
 static int QPYX_Distance_YXQP(IntPtr L_YXQP)
 {
     try
     {
         ToLua.CheckArgsCount(L_YXQP, 2);
         UnityEngine.Collider2D         QPYX_obj_YXQP  = (UnityEngine.Collider2D)ToLua.CheckObject <UnityEngine.Collider2D>(L_YXQP, 1);
         UnityEngine.Collider2D         QPYX_arg0_YXQP = (UnityEngine.Collider2D)ToLua.CheckObject <UnityEngine.Collider2D>(L_YXQP, 2);
         UnityEngine.ColliderDistance2D QPYX_o_YXQP    = QPYX_obj_YXQP.Distance(QPYX_arg0_YXQP);
         ToLua.PushValue(L_YXQP, QPYX_o_YXQP);
         return(1);
     }
     catch (Exception e_YXQP)                {
         return(LuaDLL.toluaL_exception(L_YXQP, e_YXQP));
     }
 }
Exemplo n.º 4
0
 static int Distance(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 2);
         UnityEngine.Collider2D         obj  = (UnityEngine.Collider2D)ToLua.CheckObject <UnityEngine.Collider2D>(L, 1);
         UnityEngine.Collider2D         arg0 = (UnityEngine.Collider2D)ToLua.CheckObject <UnityEngine.Collider2D>(L, 2);
         UnityEngine.ColliderDistance2D o    = obj.Distance(arg0);
         ToLua.PushValue(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
Exemplo n.º 5
0
 private extern void Distance_Internal_Injected([Writable] Collider2D collider, out ColliderDistance2D ret);