void UpdatePlaneAnchor(MessageEventArgs mea) { serializableUnityARPlaneAnchor serPlaneAnchor = mea.data.Deserialize <serializableUnityARPlaneAnchor> (); ARPlaneAnchor arPlaneAnchor = serPlaneAnchor; UnityARSessionNativeInterface.RunUpdateAnchorCallbacks(arPlaneAnchor); }
void UpdateFaceAnchor(MessageEventArgs mea) { #if UNITY_IOS serializableUnityARFaceAnchor serFaceAnchor = mea.data.Deserialize <serializableUnityARFaceAnchor> (); ARFaceAnchor arFaceAnchor = serFaceAnchor; UnityARSessionNativeInterface.RunUpdateAnchorCallbacks(arFaceAnchor); #endif }
void UpdateFaceAnchor(MessageEventArgs mea) { #if UNITY_EDITOR if (UnityEditor.EditorApplication.isPaused) { return; } #endif serializableUnityARFaceAnchor serFaceAnchor = mea.data.Deserialize <serializableUnityARFaceAnchor> (); ARFaceAnchor arFaceAnchor = serFaceAnchor; UnityARSessionNativeInterface.RunUpdateAnchorCallbacks(arFaceAnchor); }