protected override void OnEnable()
        {
            base.OnEnable();

            m_SMRenderer = target as SpatialMappingRenderer;
            CacheSerializedProperties();
        }
Exemplo n.º 2
0
 // Use this for initialization
 void Start()
 {
     spatialMappingRenderer = gameObject.GetComponent <UnityEngine.XR.WSA.SpatialMappingRenderer>();
     spatialMappingRenderer.surfaceParent = this.gameObject;
     spatialMappingCollider = gameObject.GetComponent <UnityEngine.XR.WSA.SpatialMappingCollider>();
     spatialMappingCollider.surfaceParent = this.gameObject;
     spatialMappingCollider.layer         = physicsLayer;
     PhysicsRaycastMask = 1 << physicsLayer;
     DrawVisualMeshes   = drawVisualMeshes;
     MappingEnabled     = mappingEnabled;
 }