static public int constructor(IntPtr l) { try { int argc = LuaDLL.lua_gettop(l); UnityEngine.Windows.Speech.GrammarRecognizer o; if (argc == 2) { System.String a1; checkType(l, 2, out a1); o = new UnityEngine.Windows.Speech.GrammarRecognizer(a1); pushValue(l, true); pushValue(l, o); return(2); } else if (argc == 3) { System.String a1; checkType(l, 2, out a1); UnityEngine.Windows.Speech.ConfidenceLevel a2; checkEnum(l, 3, out a2); o = new UnityEngine.Windows.Speech.GrammarRecognizer(a1, a2); pushValue(l, true); pushValue(l, o); return(2); } return(error(l, "New object failed.")); } catch (Exception e) { return(error(l, e)); } }
static public int get_GrammarFilePath(IntPtr l) { try { UnityEngine.Windows.Speech.GrammarRecognizer self = (UnityEngine.Windows.Speech.GrammarRecognizer)checkSelf(l); pushValue(l, true); pushValue(l, self.GrammarFilePath); return(2); } catch (Exception e) { return(error(l, e)); } }