Global VR related settings.

 public static int constructor(IntPtr l)
 {
     try {
         UnityEngine.VR.VRSettings o;
         o=new UnityEngine.VR.VRSettings();
         pushValue(l,o);
         return 1;
     }
     catch(Exception e) {
         LuaDLL.luaL_error(l, e.ToString());
         return 0;
     }
 }
 static public int constructor(IntPtr l)
 {
     try {
         UnityEngine.VR.VRSettings o;
         o = new UnityEngine.VR.VRSettings();
         pushValue(l, true);
         pushValue(l, o);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 public static int constructor(IntPtr l)
 {
     try {
         UnityEngine.VR.VRSettings o;
         o=new UnityEngine.VR.VRSettings();
         pushValue(l,true);
         pushValue(l,o);
         return 2;
     }
     catch(Exception e) {
         return error(l,e);
     }
 }