Exemplo n.º 1
0
        private Vector2 GetTextureDisplaySize(Sprite sprite)
        {
            var result = Vector2.zero;

            if (sprite != null)
            {
                float scale = UIElementsUtility.PixelsPerUnitScaleForElement(this, sprite);
                result = (Vector2)(sprite.bounds.size * sprite.pixelsPerUnit) * scale;
            }
            return(result);
        }