Exemplo n.º 1
0
        bool IUIElementsUtility.ReleaseCapture()
        {
#if UNITY_EDITOR
            PointerCaptureHelper.ReleaseEditorMouseCapture();
#endif
            return(false);
        }
Exemplo n.º 2
0
        // TODO 2020.1 [Obsolete("Use PointerCaptureHelper.ReleasePointer() instead.")]
        /// <summary>
        /// Stops an event handler from capturing the mouse.
        /// </summary>
        public static void ReleaseMouse()
        {
#if UNITY_EDITOR
            PointerCaptureHelper.ReleaseEditorMouseCapture();
#else
            if (!m_ReleaseMouseWarningEmitted)
            {
                Debug.LogError("MouseCaptureController.ReleaseMouse() can not be used in playmode. Please use PointerCaptureHelper.GetCapturingElement() instead.");
                m_ReleaseMouseWarningEmitted = true;
            }
#endif
        }
 // TODO 2020.1 [Obsolete("Use PointerCaptureHelper.ReleasePointer() instead.")]
 /// <summary>
 /// Stops an event handler from capturing the mouse.
 /// </summary>
 public static void ReleaseMouse()
 {
     PointerCaptureHelper.ReleaseEditorMouseCapture();
 }
 bool IUIElementsUtility.ReleaseCapture()
 {
     PointerCaptureHelper.ReleaseEditorMouseCapture();
     return(false);
 }
 private static void ReleaseCapture()
 {
     PointerCaptureHelper.ReleaseEditorMouseCapture();
 }