static int DONormalizedPos(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 3) { UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)ToLua.CheckObject <UnityEngine.UI.ScrollRect>(L, 1); UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); DG.Tweening.Tweener o = obj.DONormalizedPos(arg0, arg1); ToLua.PushObject(L, o); return(1); } else if (count == 4) { UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)ToLua.CheckObject <UnityEngine.UI.ScrollRect>(L, 1); UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); bool arg2 = LuaDLL.luaL_checkboolean(L, 4); DG.Tweening.Tweener o = obj.DONormalizedPos(arg0, arg1, arg2); ToLua.PushObject(L, o); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.UI.ScrollRect.DONormalizedPos")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }