private void SetupGraphic(MaskableGraphic graphic) { graphic.RegisterDirtyMaterialCallback(new UnityAction(this.SetAllGraphicMaterials)); this.SetGraphicMaterial(graphic); }
private void SetupGraphic(MaskableGraphic graphic) { graphic.RegisterDirtyMaterialCallback(new UnityAction(this.SetAllGraphicMaterials)); this.SetGraphicMaterial(graphic); }