public SpriteCharacter(uint unicode, SpriteGlyph glyph) { this.m_ElementType = TextElementType.Sprite; base.unicode = unicode; base.glyphIndex = glyph.index; base.glyph = glyph; base.scale = 1f; }
/// <summary> /// Constructor for new sprite character. /// </summary> /// <param name="unicode">Unicode value of the sprite character.</param> /// <param name="glyph">Glyph used by the sprite character.</param> public SpriteCharacter(uint unicode, SpriteGlyph glyph) { m_ElementType = TextElementType.Sprite; this.unicode = unicode; this.glyphIndex = glyph.index; this.glyph = glyph; this.scale = 1.0f; }