Exemplo n.º 1
0
        /// <summary>
        ///
        /// </summary>
        internal static void RebuildFontAssetCache()
        {
            // Iterate over loaded font assets to update affected font assets
            foreach (var pair in s_FontAssetReferences)
            {
                FontAssetRef fontAssetRef = pair.Value;

                FontAsset fontAsset = fontAssetRef.fontAsset;

                if (fontAsset == null)
                {
                    // Remove font asset from our lookup dictionaries
                    s_FontAssetNameReferenceLookup.Remove(fontAssetRef.nameHashCode);
                    s_FontAssetFamilyNameAndStyleReferenceLookup.Remove(fontAssetRef.familyNameAndStyleHashCode);

                    // Add font asset to our removal list
                    s_FontAssetRemovalList.Add(pair.Key);
                    continue;
                }

                fontAsset.InitializeCharacterLookupDictionary();
                fontAsset.AddSynthesizedCharactersAndFaceMetrics();
            }

            // Remove font assets in our removal list from our font asset references
            for (int i = 0; i < s_FontAssetRemovalList.Count; i++)
            {
                s_FontAssetReferences.Remove(s_FontAssetRemovalList[i]);
            }
            s_FontAssetRemovalList.Clear();

            TextEventManager.ON_FONT_PROPERTY_CHANGED(true, null);
        }
Exemplo n.º 2
0
        /// <summary>
        ///
        /// </summary>
        private void LoadStyleDictionaryInternal()
        {
            if (m_StyleLookupDictionary == null)
            {
                m_StyleLookupDictionary = new Dictionary <int, TextStyle>();
            }
            else
            {
                m_StyleLookupDictionary.Clear();
            }

            // Read Styles from style list and store them into dictionary for faster access.
            for (int i = 0; i < m_StyleList.Count; i++)
            {
                m_StyleList[i].RefreshStyle();

                if (!m_StyleLookupDictionary.ContainsKey(m_StyleList[i].hashCode))
                {
                    m_StyleLookupDictionary.Add(m_StyleList[i].hashCode, m_StyleList[i]);
                }
            }

            // Add Normal Style if it does not already exists
            int normalStyleHashCode = TextUtilities.GetHashCodeCaseInSensitive("Normal");

            if (!m_StyleLookupDictionary.ContainsKey(normalStyleHashCode))
            {
                TextStyle style = new TextStyle("Normal", string.Empty, string.Empty);
                m_StyleList.Add(style);
                m_StyleLookupDictionary.Add(normalStyleHashCode, style);
            }

            //// Event to update objects when styles are changed in the editor.
            TextEventManager.ON_TEXT_STYLE_PROPERTY_CHANGED(true);
        }