private static void GetCameras(ScriptableRenderContext context) { int numCams = context.GetNumberOfCameras(); if (numCams != s_CameraCapacity) { Array.Resize(ref s_Cameras, numCams); s_CameraCapacity = numCams; } for (int i = 0; i < numCams; ++i) { s_Cameras[i] = context.GetCamera(i); } }
private static void GetCameras(ScriptableRenderContext context) { int numberOfCameras = context.GetNumberOfCameras(); bool flag = numberOfCameras != RenderPipelineManager.s_CameraCapacity; if (flag) { Array.Resize <Camera>(ref RenderPipelineManager.s_Cameras, numberOfCameras); RenderPipelineManager.s_CameraCapacity = numberOfCameras; } for (int i = 0; i < numberOfCameras; i++) { RenderPipelineManager.s_Cameras[i] = context.GetCamera(i); } }