public static void ComputeCameraSettingsFromProbeSettings(
            ProbeSettings settings,
            ProbeCapturePositionSettings position,
            out CameraSettings cameraSettings,
            out CameraPositionSettings cameraPositionSettings,
            float referenceFieldOfView = 90
            )
        {
            // Copy settings
            cameraSettings         = settings.camera;
            cameraPositionSettings = CameraPositionSettings.@default;

            // Update settings
            ProbeSettingsUtilities.ApplySettings(
                ref settings, ref position,
                ref cameraSettings, ref cameraPositionSettings,
                referenceFieldOfView
                );
        }
Exemplo n.º 2
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        public static void ComputeCameraSettingsFromProbeSettings(
            ProbeSettings settings,
            ProbeCapturePositionSettings position,
            out CameraSettings cameraSettings,
            out CameraPositionSettings cameraPositionSettings,
            ulong overrideSceneCullingMask,
            float referenceFieldOfView = 90
            )
        {
            // Copy settings
            cameraSettings         = settings.cameraSettings;
            cameraPositionSettings = CameraPositionSettings.@default;

            // Update settings
            ProbeSettingsUtilities.ApplySettings(
                ref settings, ref position,
                ref cameraSettings, ref cameraPositionSettings,
                referenceFieldOfView
                );

            cameraSettings.culling.sceneCullingMaskOverride = overrideSceneCullingMask;
        }