static public int get_id(IntPtr l) { try { UnityEngine.Playables.Notification self = (UnityEngine.Playables.Notification)checkSelf(l); pushValue(l, true); pushValue(l, self.id); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int ctor_s(IntPtr l) { try { UnityEngine.Playables.Notification o; System.String a1; checkType(l, 1, out a1); o = new UnityEngine.Playables.Notification(a1); pushValue(l, true); pushValue(l, o); return(2); } catch (Exception e) { return(error(l, e)); } }