Information about another participant in the same network game.

Inheritance: UnityEngine.Networking.MessageBase
Exemplo n.º 1
0
 public override void Deserialize(NetworkReader reader)
 {
     this.peers = new PeerInfoMessage[(int) reader.ReadUInt16()];
       for (int index = 0; index < this.peers.Length; ++index)
       {
     PeerInfoMessage peerInfoMessage = new PeerInfoMessage();
     peerInfoMessage.Deserialize(reader);
     this.peers[index] = peerInfoMessage;
       }
 }
Exemplo n.º 2
0
 public override void Serialize(NetworkWriter writer)
 {
     writer.Write((ushort)this.peers.Length);
     PeerInfoMessage[] array = this.peers;
     for (int i = 0; i < array.Length; i++)
     {
         PeerInfoMessage peerInfoMessage = array[i];
         peerInfoMessage.Serialize(writer);
     }
 }
Exemplo n.º 3
0
 public override void Deserialize(NetworkReader reader)
 {
     int num = reader.ReadUInt16();
     this.peers = new PeerInfoMessage[num];
     for (int i = 0; i < this.peers.Length; i++)
     {
         PeerInfoMessage message = new PeerInfoMessage();
         message.Deserialize(reader);
         this.peers[i] = message;
     }
 }
Exemplo n.º 4
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        public override void Deserialize(NetworkReader reader)
        {
            int num = (int)reader.ReadUInt16();

            this.peers = new PeerInfoMessage[num];
            for (int i = 0; i < this.peers.Length; i++)
            {
                PeerInfoMessage peerInfoMessage = new PeerInfoMessage();
                peerInfoMessage.Deserialize(reader);
                this.peers[i] = peerInfoMessage;
            }
        }
Exemplo n.º 5
0
 public override void Deserialize(NetworkReader reader)
 {
     this.oldServerConnectionId = (int) reader.ReadPackedUInt32();
     int num = reader.ReadUInt16();
     this.peers = new PeerInfoMessage[num];
     for (int i = 0; i < this.peers.Length; i++)
     {
         PeerInfoMessage message = new PeerInfoMessage();
         message.Deserialize(reader);
         this.peers[i] = message;
     }
 }
Exemplo n.º 6
0
        public override void Deserialize(NetworkReader reader)
        {
            oldServerConnectionId = (int)reader.ReadPackedUInt32();
            int numPeers = reader.ReadUInt16();

            peers = new PeerInfoMessage[numPeers];
            for (int i = 0; i < peers.Length; ++i)
            {
                var peerInfo = new PeerInfoMessage();
                peerInfo.Deserialize(reader);
                peers[i] = peerInfo;
            }
        }
Exemplo n.º 7
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        public override void Deserialize(NetworkReader reader)
        {
            this.oldServerConnectionId = (int)reader.ReadPackedUInt32();
            int num = (int)reader.ReadUInt16();

            this.peers = new PeerInfoMessage[num];
            for (int i = 0; i < this.peers.Length; i++)
            {
                PeerInfoMessage peerInfoMessage = new PeerInfoMessage();
                peerInfoMessage.Deserialize(reader);
                this.peers[i] = peerInfoMessage;
            }
        }
Exemplo n.º 8
0
        // utility function called by the default UI on client after connection to host was lost, to pick a new host.
        public virtual bool FindNewHost(out NetworkSystem.PeerInfoMessage newHostInfo, out bool youAreNewHost)
        {
            if (m_Peers == null)
            {
                if (LogFilter.logError)
                {
                    Debug.LogError("NetworkMigrationManager FindLowestHost no peers");
                }
                newHostInfo   = null;
                youAreNewHost = false;
                return(false);
            }

            if (LogFilter.logDev)
            {
                Debug.Log("NetworkMigrationManager FindLowestHost");
            }

            const int k_FakeConnectionId = 50000;

            newHostInfo = new PeerInfoMessage();
            newHostInfo.connectionId = k_FakeConnectionId;
            newHostInfo.address      = "";
            newHostInfo.port         = 0;

            int yourConnectionId = -1;

            youAreNewHost = false;

            if (m_Peers == null)
            {
                return(false);
            }

            foreach (var peer in m_Peers)
            {
                if (peer.connectionId == 0)
                {
                    continue;
                }

                if (peer.isHost)
                {
                    continue;
                }

                if (peer.isYou)
                {
                    yourConnectionId = peer.connectionId;
                }

                if (peer.connectionId < newHostInfo.connectionId)
                {
                    newHostInfo = peer;
                }
            }
            if (newHostInfo.connectionId == k_FakeConnectionId)
            {
                return(false);
            }
            if (newHostInfo.connectionId == yourConnectionId)
            {
                youAreNewHost = true;
            }

            if (LogFilter.logDev)
            {
                Debug.Log("FindNewHost new host is " + newHostInfo.address);
            }
            return(true);
        }
 public virtual bool FindNewHost(out PeerInfoMessage newHostInfo, out bool youAreNewHost)
 {
   if (this.m_Peers == null)
   {
     if (LogFilter.logError)
       Debug.LogError((object) "NetworkMigrationManager FindLowestHost no peers");
     newHostInfo = (PeerInfoMessage) null;
     youAreNewHost = false;
     return false;
   }
   if (LogFilter.logDev)
     Debug.Log((object) "NetworkMigrationManager FindLowestHost");
   newHostInfo = new PeerInfoMessage();
   newHostInfo.connectionId = 50000;
   newHostInfo.address = string.Empty;
   newHostInfo.port = 0;
   int num = -1;
   youAreNewHost = false;
   if (this.m_Peers == null)
     return false;
   foreach (PeerInfoMessage peer in this.m_Peers)
   {
     if (peer.connectionId != 0 && !peer.isHost)
     {
       if (peer.isYou)
         num = peer.connectionId;
       if (peer.connectionId < newHostInfo.connectionId)
         newHostInfo = peer;
     }
   }
   if (newHostInfo.connectionId == 50000)
     return false;
   if (newHostInfo.connectionId == num)
     youAreNewHost = true;
   if (LogFilter.logDev)
     Debug.Log((object) ("FindNewHost new host is " + newHostInfo.address));
   return true;
 }
 /// <summary>
 ///   <para>This sends the set of peers in the game to all the peers in the game.</para>
 /// </summary>
 public void SendPeerInfo()
 {
   if (!this.m_HostMigration)
     return;
   PeerListMessage peerListMessage = new PeerListMessage();
   List<PeerInfoMessage> peerInfoMessageList = new List<PeerInfoMessage>();
   for (int index = 0; index < NetworkServer.connections.Count; ++index)
   {
     NetworkConnection connection = NetworkServer.connections[index];
     if (connection != null)
     {
       PeerInfoMessage peerInfoMessage = new PeerInfoMessage();
       string address;
       int port;
       NetworkID network;
       NodeID dstNode;
       byte error;
       NetworkTransport.GetConnectionInfo(NetworkServer.serverHostId, connection.connectionId, out address, out port, out network, out dstNode, out error);
       peerInfoMessage.connectionId = connection.connectionId;
       peerInfoMessage.port = port;
       if (index == 0)
       {
         peerInfoMessage.port = NetworkServer.listenPort;
         peerInfoMessage.isHost = true;
         peerInfoMessage.address = "<host>";
       }
       else
       {
         peerInfoMessage.address = address;
         peerInfoMessage.isHost = false;
       }
       List<PeerInfoPlayer> peerInfoPlayerList = new List<PeerInfoPlayer>();
       using (List<PlayerController>.Enumerator enumerator = connection.playerControllers.GetEnumerator())
       {
         while (enumerator.MoveNext())
         {
           PlayerController current = enumerator.Current;
           if (current != null && (Object) current.unetView != (Object) null)
           {
             PeerInfoPlayer peerInfoPlayer;
             peerInfoPlayer.netId = current.unetView.netId;
             peerInfoPlayer.playerControllerId = current.unetView.playerControllerId;
             peerInfoPlayerList.Add(peerInfoPlayer);
           }
         }
       }
       if (connection.clientOwnedObjects != null)
       {
         using (HashSet<NetworkInstanceId>.Enumerator enumerator = connection.clientOwnedObjects.GetEnumerator())
         {
           while (enumerator.MoveNext())
           {
             NetworkInstanceId current = enumerator.Current;
             GameObject localObject = NetworkServer.FindLocalObject(current);
             if (!((Object) localObject == (Object) null) && (int) localObject.GetComponent<NetworkIdentity>().playerControllerId == -1)
             {
               PeerInfoPlayer peerInfoPlayer;
               peerInfoPlayer.netId = current;
               peerInfoPlayer.playerControllerId = (short) -1;
               peerInfoPlayerList.Add(peerInfoPlayer);
             }
           }
         }
       }
       if (peerInfoPlayerList.Count > 0)
         peerInfoMessage.playerIds = peerInfoPlayerList.ToArray();
       peerInfoMessageList.Add(peerInfoMessage);
     }
   }
   peerListMessage.peers = peerInfoMessageList.ToArray();
   for (int index = 0; index < NetworkServer.connections.Count; ++index)
   {
     NetworkConnection connection = NetworkServer.connections[index];
     if (connection != null)
     {
       peerListMessage.oldServerConnectionId = connection.connectionId;
       connection.Send((short) 11, (MessageBase) peerListMessage);
     }
   }
 }
Exemplo n.º 11
0
 /// <summary>
 ///   <para>Sets the Id that the ClientScene will use when reconnecting to a new host after host migration.</para>
 /// </summary>
 /// <param name="newReconnectId">The Id to use when reconnecting to a game.</param>
 /// <param name="peers">The set of known peers in the game. This may be null.</param>
 public static void SetReconnectId(int newReconnectId, PeerInfoMessage[] peers)
 {
   ClientScene.s_ReconnectId = newReconnectId;
   ClientScene.s_Peers = peers;
   if (!LogFilter.logDebug)
     return;
   Debug.Log((object) ("ClientScene::SetReconnectId: " + (object) newReconnectId));
 }
Exemplo n.º 12
0
 /// <summary>
 /// 
 /// <para>
 /// This sends information about all participants in the current network game to the connection.
 /// </para>
 /// 
 /// </summary>
 /// <param name="targetConnection">Connection to send peer info to.</param>
 public void SendNetworkInfo(NetworkConnection targetConnection)
 {
     PeerListMessage peerListMessage = new PeerListMessage();
       List<PeerInfoMessage> list = new List<PeerInfoMessage>();
       for (int connId = 0; connId < this.m_Connections.Count; ++connId)
       {
     NetworkConnection networkConnection = this.m_Connections.Get(connId);
     if (networkConnection != null)
     {
       PeerInfoMessage peerInfoMessage = new PeerInfoMessage();
       string address;
       int port;
       NetworkID network;
       NodeID dstNode;
       byte error;
       NetworkTransport.GetConnectionInfo(this.m_ServerId, networkConnection.connectionId, out address, out port, out network, out dstNode, out error);
       peerInfoMessage.connectionId = networkConnection.connectionId;
       peerInfoMessage.address = address;
       peerInfoMessage.port = port;
       peerInfoMessage.isHost = false;
       peerInfoMessage.isYou = networkConnection == targetConnection;
       list.Add(peerInfoMessage);
     }
       }
       if (NetworkServer.localClientActive)
     list.Add(new PeerInfoMessage()
     {
       address = "HOST",
       port = this.m_ServerPort,
       connectionId = 0,
       isHost = true,
       isYou = false
     });
       peerListMessage.peers = list.ToArray();
       for (int connId = 0; connId < this.m_Connections.Count; ++connId)
       {
     NetworkConnection networkConnection = this.m_Connections.Get(connId);
     if (networkConnection != null)
       networkConnection.Send((short) 11, (MessageBase) peerListMessage);
       }
 }
Exemplo n.º 13
0
 internal NetworkClient BecomeHostInternal(NetworkClient oldClient, int port, MatchInfo matchInfo, int oldConnectionId, PeerInfoMessage[] peers)
 {
     if (s_Active)
     {
         if (LogFilter.logError)
         {
             Debug.LogError("BecomeHost already a server.");
         }
         return null;
     }
     if (!NetworkClient.active)
     {
         if (LogFilter.logError)
         {
             Debug.LogError("BecomeHost NetworkClient not active.");
         }
         return null;
     }
     Configure(hostTopology);
     if (matchInfo == null)
     {
         if (LogFilter.logDev)
         {
             Debug.Log("BecomeHost Listen on " + port);
         }
         if (!Listen(port))
         {
             if (LogFilter.logError)
             {
                 Debug.LogError("BecomeHost bind failed.");
             }
             return null;
         }
     }
     else
     {
         if (LogFilter.logDev)
         {
             Debug.Log("BecomeHost match:" + matchInfo.networkId);
         }
         ListenRelay(matchInfo.address, matchInfo.port, matchInfo.networkId, Utility.GetSourceID(), matchInfo.nodeId);
     }
     foreach (NetworkIdentity identity in ClientScene.objects.Values)
     {
         if ((identity != null) && (identity.gameObject != null))
         {
             NetworkIdentity.AddNetworkId(identity.netId.Value);
             this.m_NetworkScene.SetLocalObject(identity.netId, identity.gameObject, false, false);
             identity.OnStartServer(true);
         }
     }
     if (LogFilter.logDev)
     {
         Debug.Log("NetworkServer BecomeHost done. oldConnectionId:" + oldConnectionId);
     }
     this.RegisterMessageHandlers();
     if (!NetworkClient.RemoveClient(oldClient) && LogFilter.logError)
     {
         Debug.LogError("BecomeHost failed to remove client");
     }
     if (LogFilter.logDev)
     {
         Debug.Log("BecomeHost localClient ready");
     }
     NetworkClient client2 = ClientScene.ReconnectLocalServer();
     ClientScene.Ready(client2.connection);
     ClientScene.SetReconnectId(oldConnectionId, peers);
     ClientScene.AddPlayer(ClientScene.readyConnection, 0);
     return client2;
 }
Exemplo n.º 14
0
 public static NetworkClient BecomeHost(NetworkClient oldClient, int port, MatchInfo matchInfo, int oldConnectionId, PeerInfoMessage[] peers)
 {
     return instance.BecomeHostInternal(oldClient, port, matchInfo, oldConnectionId, peers);
 }
 /// <summary>
 /// <para>This sends the set of peers in the game to all the peers in the game.</para>
 /// </summary>
 public void SendPeerInfo()
 {
     if (this.m_HostMigration)
     {
         PeerListMessage msg = new PeerListMessage();
         List<PeerInfoMessage> list = new List<PeerInfoMessage>();
         for (int i = 0; i < NetworkServer.connections.Count; i++)
         {
             NetworkConnection connection = NetworkServer.connections[i];
             if (connection != null)
             {
                 string str;
                 int num2;
                 NetworkID kid;
                 NodeID eid;
                 byte num3;
                 PeerInfoMessage item = new PeerInfoMessage();
                 NetworkTransport.GetConnectionInfo(NetworkServer.serverHostId, connection.connectionId, out str, out num2, out kid, out eid, out num3);
                 item.connectionId = connection.connectionId;
                 item.port = num2;
                 if (i == 0)
                 {
                     item.port = NetworkServer.listenPort;
                     item.isHost = true;
                     item.address = "<host>";
                 }
                 else
                 {
                     item.address = str;
                     item.isHost = false;
                 }
                 List<PeerInfoPlayer> list2 = new List<PeerInfoPlayer>();
                 for (int k = 0; k < connection.playerControllers.Count; k++)
                 {
                     PlayerController controller = connection.playerControllers[k];
                     if ((controller != null) && (controller.unetView != null))
                     {
                         PeerInfoPlayer player;
                         player.netId = controller.unetView.netId;
                         player.playerControllerId = controller.unetView.playerControllerId;
                         list2.Add(player);
                     }
                 }
                 if (connection.clientOwnedObjects != null)
                 {
                     foreach (NetworkInstanceId id in connection.clientOwnedObjects)
                     {
                         GameObject obj2 = NetworkServer.FindLocalObject(id);
                         if ((obj2 != null) && (obj2.GetComponent<NetworkIdentity>().playerControllerId == -1))
                         {
                             PeerInfoPlayer player2;
                             player2.netId = id;
                             player2.playerControllerId = -1;
                             list2.Add(player2);
                         }
                     }
                 }
                 if (list2.Count > 0)
                 {
                     item.playerIds = list2.ToArray();
                 }
                 list.Add(item);
             }
         }
         msg.peers = list.ToArray();
         for (int j = 0; j < NetworkServer.connections.Count; j++)
         {
             NetworkConnection connection2 = NetworkServer.connections[j];
             if (connection2 != null)
             {
                 msg.oldServerConnectionId = connection2.connectionId;
                 connection2.Send(11, msg);
             }
         }
     }
 }
 public virtual bool FindNewHost(out PeerInfoMessage newHostInfo, out bool youAreNewHost)
 {
     if (this.m_Peers == null)
     {
         if (LogFilter.logError)
         {
             Debug.LogError("NetworkMigrationManager FindLowestHost no peers");
         }
         newHostInfo = null;
         youAreNewHost = false;
         return false;
     }
     if (LogFilter.logDev)
     {
         Debug.Log("NetworkMigrationManager FindLowestHost");
     }
     newHostInfo = new PeerInfoMessage();
     newHostInfo.connectionId = 0xc350;
     newHostInfo.address = "";
     newHostInfo.port = 0;
     int connectionId = -1;
     youAreNewHost = false;
     if (this.m_Peers == null)
     {
         return false;
     }
     for (int i = 0; i < this.m_Peers.Length; i++)
     {
         PeerInfoMessage message = this.m_Peers[i];
         if ((message.connectionId != 0) && !message.isHost)
         {
             if (message.isYou)
             {
                 connectionId = message.connectionId;
             }
             if (message.connectionId < newHostInfo.connectionId)
             {
                 newHostInfo = message;
             }
         }
     }
     if (newHostInfo.connectionId == 0xc350)
     {
         return false;
     }
     if (newHostInfo.connectionId == connectionId)
     {
         youAreNewHost = true;
     }
     if (LogFilter.logDev)
     {
         Debug.Log("FindNewHost new host is " + newHostInfo.address);
     }
     return true;
 }