public void InitAfterProfiles()
        {
            // In the prototype, just create a set of default devices. In the real thing, these would be registered
            // and configured by the platform layer according to what's really available on the system.

            var mouseDevice = new Mouse();

            RegisterDevice(mouseDevice);

            var touchscreenDevice = new Touchscreen();

            RegisterDevice(touchscreenDevice);             // Register after mouse; multiplayer code will pick the first applicable device. It doesn't use MRU.

            var keyboardDevice = new Keyboard();

            RegisterDevice(keyboardDevice);

            var gamepadDevice1 = new Gamepad();

            RegisterDevice(gamepadDevice1);

            var gamepadDevice2 = new Gamepad();

            RegisterDevice(gamepadDevice2);

            var virtualJoystickDevice = new VirtualJoystick();

            RegisterDevice(virtualJoystickDevice);
        }
Exemplo n.º 2
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        public void InitAfterProfiles()
        {
            // In the prototype, just create a set of default devices. In the real thing, these would be registered
            // and configured by the platform layer according to what's really available on the system.

            var mouseDevice = new Mouse();

            RegisterDevice(mouseDevice);

            var touchscreenDevice = new Touchscreen();

            RegisterDevice(touchscreenDevice);             // Register after mouse; multiplayer code will pick the first applicable device. It doesn't use MRU.

            var keyboardDevice = new Keyboard();

            RegisterDevice(keyboardDevice);

            var gamepadDevice1 = new Gamepad();

            RegisterDevice(gamepadDevice1);

            var gamepadDevice2 = new Gamepad();

            RegisterDevice(gamepadDevice2);

            var virtualJoystickDevice = new VirtualJoystick();

            RegisterDevice(virtualJoystickDevice);

            // TODO: do we want to expose HMDs like this?
            var vrDeviceHMDLeftEye = new VRInputDevice();

            RegisterDevice(vrDeviceHMDLeftEye);

            var vrDeviceHMDRightEye = new VRInputDevice();

            RegisterDevice(vrDeviceHMDRightEye);

            var vrDeviceHMDCenterEye = new VRInputDevice();

            RegisterDevice(vrDeviceHMDCenterEye);

            var vrDeviceHMDController1 = new VRInputDevice();

            RegisterDevice(vrDeviceHMDController1);
            vrDeviceHMDController1.Hand = VRInputDevice.Handedness.Left;

            var vrDeviceHMDController2 = new VRInputDevice();

            RegisterDevice(vrDeviceHMDController2);
            vrDeviceHMDController2.Hand = VRInputDevice.Handedness.Right;
        }