public FilterRenderersSettings(bool initializeValues = false)
 {
     this = default(FilterRenderersSettings);
     if (initializeValues)
     {
         this.m_RenderQueueRange = RenderQueueRange.all;
         this.m_LayerMask        = -1;
     }
 }
 public FilterRenderersSettings(bool initializeValues = false) : this()
 {
     if (initializeValues)
     {
         m_RenderQueueRange   = RenderQueueRange.all;
         m_LayerMask          = ~0;
         m_RenderingLayerMask = UInt32.MaxValue;
     }
 }
Exemplo n.º 3
0
 static public int constructor(IntPtr l)
 {
     try {
         UnityEngine.Experimental.Rendering.RenderQueueRange o;
         o = new UnityEngine.Experimental.Rendering.RenderQueueRange();
         pushValue(l, true);
         pushValue(l, o);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }