public FilterRenderersSettings(bool initializeValues = false) { this = default(FilterRenderersSettings); if (initializeValues) { this.m_RenderQueueRange = RenderQueueRange.all; this.m_LayerMask = -1; } }
public FilterRenderersSettings(bool initializeValues = false) : this() { if (initializeValues) { m_RenderQueueRange = RenderQueueRange.all; m_LayerMask = ~0; m_RenderingLayerMask = UInt32.MaxValue; } }
static public int constructor(IntPtr l) { try { UnityEngine.Experimental.Rendering.RenderQueueRange o; o = new UnityEngine.Experimental.Rendering.RenderQueueRange(); pushValue(l, true); pushValue(l, o); return(2); } catch (Exception e) { return(error(l, e)); } }