internal ComputeBufferHandle(int handle) { this.handle = new ResourceHandle(handle, RenderGraphResourceType.ComputeBuffer); }
internal TextureHandle(int handle, bool shared = false) { this.handle = new ResourceHandle(handle, RenderGraphResourceType.Texture, shared); }
internal TextureHandle(int handle) { this.handle = new ResourceHandle(handle, RenderGraphResourceType.Texture); }
internal ComputeBufferHandle(int handle, bool shared = false) { this.handle = new ResourceHandle(handle, RenderGraphResourceType.ComputeBuffer, shared); }