OnSetTime() public method

public OnSetTime ( float localTime ) : void
localTime float
return void
 static public int OnSetTime(IntPtr l)
 {
     try {
         UnityEngine.Experimental.Director.Playable self = (UnityEngine.Experimental.Director.Playable)checkSelf(l);
         System.Single a1;
         checkType(l, 2, out a1);
         self.OnSetTime(a1);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }