public void AddAssets(string id, IEnumerable <string> assets)
 {
     foreach (var a in assets)
     {
         m_assets.Add(new AssetPathString(a));
     }
     AssetBundleBuildMap.SetMapDirty();
 }
 public void Clear()
 {
     m_assets.Clear();
     AssetBundleBuildMap.SetMapDirty();
 }