DrawLine() public static method

public static DrawLine ( Vector3 p1, Vector3 p2 ) : void
p1 Vector3
p2 Vector3
return void
Exemplo n.º 1
0
        public static void DrawBox(Rect position)
        {
            Vector3[] vector3Array1 = new Vector3[5];
            int       num1          = 0;

            Vector3[] vector3Array2 = vector3Array1;
            int       index1        = num1;
            int       num2          = 1;
            int       num3          = index1 + num2;

            vector3Array2[index1] = new Vector3(position.xMin, position.yMin, 0.0f);
            Vector3[] vector3Array3 = vector3Array1;
            int       index2        = num3;
            int       num4          = 1;
            int       num5          = index2 + num4;

            vector3Array3[index2] = new Vector3(position.xMax, position.yMin, 0.0f);
            Vector3[] vector3Array4 = vector3Array1;
            int       index3        = num5;
            int       num6          = 1;
            int       num7          = index3 + num6;

            vector3Array4[index3] = new Vector3(position.xMax, position.yMax, 0.0f);
            Vector3[] vector3Array5 = vector3Array1;
            int       index4        = num7;
            int       num8          = 1;
            int       num9          = index4 + num8;

            vector3Array5[index4] = new Vector3(position.xMin, position.yMax, 0.0f);
            SpriteEditorUtility.DrawLine(vector3Array1[0], vector3Array1[1]);
            SpriteEditorUtility.DrawLine(vector3Array1[1], vector3Array1[2]);
            SpriteEditorUtility.DrawLine(vector3Array1[2], vector3Array1[3]);
            SpriteEditorUtility.DrawLine(vector3Array1[3], vector3Array1[0]);
        }
Exemplo n.º 2
0
        public static void DrawBox(Rect position)
        {
            Vector3[] array = new Vector3[5];
            int       num   = 0;

            array[num++] = new Vector3(position.xMin, position.yMin, 0f);
            array[num++] = new Vector3(position.xMax, position.yMin, 0f);
            array[num++] = new Vector3(position.xMax, position.yMax, 0f);
            array[num++] = new Vector3(position.xMin, position.yMax, 0f);
            SpriteEditorUtility.DrawLine(array[0], array[1]);
            SpriteEditorUtility.DrawLine(array[1], array[2]);
            SpriteEditorUtility.DrawLine(array[2], array[3]);
            SpriteEditorUtility.DrawLine(array[3], array[0]);
        }