Exemplo n.º 1
0
        private static void WriteEditorData(UnityLinkerRunInformation runInformation)
        {
            var items = GetTypesInScenesInformation(runInformation.managedAssemblyFolderPath, runInformation.rcr);

            List <string> forceIncludeModules;
            List <string> forceExcludeModules;

            CollectIncludedAndExcludedModules(out forceIncludeModules, out forceExcludeModules);

            var editorToLinkerData = new EditorToLinkerData
            {
                typesInScenes       = items.ToArray(),
                allNativeTypes      = CollectNativeTypeData().ToArray(),
                forceIncludeModules = forceIncludeModules.ToArray(),
                forceExcludeModules = forceExcludeModules.ToArray()
            };

            File.WriteAllText(runInformation.EditorToLinkerDataPath, JsonUtility.ToJson(editorToLinkerData, true));
        }
Exemplo n.º 2
0
        private static string WriteEditorData(string managedAssemblyDirectory, RuntimeClassRegistry rcr)
        {
            var items = GetTypesInScenesInformation(managedAssemblyDirectory, rcr);

            List <string> forceIncludeModules;
            List <string> forceExcludeModules;

            CollectIncludedAndExcludedModules(out forceIncludeModules, out forceExcludeModules);

            var editorToLinkerData = new EditorToLinkerData
            {
                typesInScenes       = items.ToArray(),
                allNativeTypes      = CollectNativeTypeData().ToArray(),
                forceIncludeModules = forceIncludeModules.ToArray(),
                forceExcludeModules = forceExcludeModules.ToArray()
            };

            var dataPath = Path.Combine(managedAssemblyDirectory, "EditorToUnityLinkerData.json");

            File.WriteAllText(dataPath, JsonUtility.ToJson(editorToLinkerData, true));
            return(dataPath);
        }