public static void RegisterUndo(UnityObject[] targets, string name) { #if UNITY_3_0 || UNITY_4_0 || UNITY_4_0_1 || UNITY_4_1 || UNITY_4_2 UnityUndo.RegisterUndo(targets, name); #else UnityUndo.RecordObjects(targets, name); #endif }
public static void RegisterUndo(UnityObject[] targets, string name) { #if UNITY_3_0 || UNITY_4_0 || UNITY_4_0_1 || UNITY_4_1 || UNITY_4_2 UnityUndo.RegisterUndo(targets, name); #else UnityUndo.RecordObjects(targets, name); #endif }