static private GenericStruct ( |
||
position | ||
property | UnityEditor.SerializedProperty | |
return | void |
internal static void GenericStruct(SerializedProperty property, params GUILayoutOption[] options) { float num = 16f + 16f * (float)StructPropertyGUILayout.GetChildrenCount(property); Rect rect = GUILayoutUtility.GetRect(EditorGUILayout.kLabelFloatMinW, EditorGUILayout.kLabelFloatMaxW, num, num, EditorStyles.layerMaskField, options); StructPropertyGUI.GenericStruct(rect, property); }
internal static void GenericStruct(SerializedProperty property, params GUILayoutOption[] options) { float height = EditorGUI.kStructHeaderLineHeight + EditorGUI.kSingleLineHeight * GetChildrenCount(property); Rect rect = GUILayoutUtility.GetRect(EditorGUILayout.kLabelFloatMinW, EditorGUILayout.kLabelFloatMaxW, height, height, EditorStyles.layerMaskField, options); StructPropertyGUI.GenericStruct(rect, property); }
internal static void JointSpring(Rect position, SerializedProperty property) { StructPropertyGUI.GenericStruct(position, property); }
internal static void WheelFrictionCurve(Rect position, SerializedProperty property) { StructPropertyGUI.GenericStruct(position, property); }
internal static void GenericStruct(SerializedProperty property, params GUILayoutOption[] options) { float minHeight = 16f + (16f * GetChildrenCount(property)); StructPropertyGUI.GenericStruct(GUILayoutUtility.GetRect(EditorGUILayout.kLabelFloatMinW, EditorGUILayout.kLabelFloatMaxW, minHeight, minHeight, EditorStyles.layerMaskField, options), property); }