Exemplo n.º 1
0
 private void ShowShaderErrors(ComputeShader s)
 {
     if (ShaderUtil.GetComputeShaderErrorCount(s) >= 1)
     {
         ShaderInspector.ShaderErrorListUI(s, ShaderUtil.GetComputeShaderErrors(s), ref this.m_ScrollPosition);
     }
 }
Exemplo n.º 2
0
 private void ShowShaderErrors(ComputeShader s)
 {
     if (ShaderUtil.GetComputeShaderErrorCount(s) < 1)
     {
         return;
     }
     ShaderInspector.ShaderErrorListUI((Object)s, ShaderUtil.GetComputeShaderErrors(s), ref this.m_ScrollPosition);
 }
Exemplo n.º 3
0
        private void ShowShaderErrors(Shader s)
        {
            int shaderErrorCount = ShaderUtil.GetShaderErrorCount(s);

            if (shaderErrorCount >= 1)
            {
                ShaderInspector.ShaderErrorListUI(s, ShaderUtil.GetShaderErrors(s), ref this.m_ScrollPosition);
            }
        }
        private void ShowShaderErrors(ComputeShader s)
        {
            int n = ShaderUtil.GetComputeShaderErrorCount(s);

            if (n < 1)
            {
                return;
            }
            ShaderInspector.ShaderErrorListUI(s, ShaderUtil.GetComputeShaderErrors(s), ref m_ScrollPosition);
        }
        private void ShowShaderErrors(RayTracingShader s)
        {
            int n = ShaderUtil.GetRayTracingShaderMessageCount(s);

            if (n < 1)
            {
                return;
            }
            ShaderInspector.ShaderErrorListUI(s, ShaderUtil.GetRayTracingShaderMessages(s), ref m_ScrollPosition);
        }
        private void ShowShaderErrors(ComputeShader s)
        {
            if (Event.current.type == EventType.Layout)
            {
                int n = ShaderUtil.GetComputeShaderMessageCount(s);
                m_ShaderMessages = null;
                if (n >= 1)
                {
                    m_ShaderMessages = ShaderUtil.GetComputeShaderMessages(s);
                }
            }

            if (m_ShaderMessages == null)
            {
                return;
            }
            ShaderInspector.ShaderErrorListUI(s, m_ShaderMessages, ref m_ScrollPosition);
        }