ResetDragState() private static method

private static ResetDragState ( ) : void
return void
Exemplo n.º 1
0
        private static void HandleKeyDown(SceneView sceneView)
        {
            if (Event.current.keyCode == KeyCode.Escape && GUIUtility.hotControl == SceneViewMotion.s_ViewToolID)
            {
                SceneViewMotion.ResetDragState();
            }
            if (Tools.s_LockedViewTool != ViewTool.FPS)
            {
                return;
            }
            Event   current = Event.current;
            Vector3 motion  = SceneViewMotion.s_Motion;

            if (current.keyCode == (Event)SceneViewMotion.kFPSForward.keyCode)
            {
                sceneView.viewIsLockedToObject = false;
                SceneViewMotion.s_Motion.z     = 1f;
                current.Use();
            }
            else if (current.keyCode == (Event)SceneViewMotion.kFPSBack.keyCode)
            {
                sceneView.viewIsLockedToObject = false;
                SceneViewMotion.s_Motion.z     = -1f;
                current.Use();
            }
            else if (current.keyCode == (Event)SceneViewMotion.kFPSLeft.keyCode)
            {
                sceneView.viewIsLockedToObject = false;
                SceneViewMotion.s_Motion.x     = -1f;
                current.Use();
            }
            else if (current.keyCode == (Event)SceneViewMotion.kFPSRight.keyCode)
            {
                sceneView.viewIsLockedToObject = false;
                SceneViewMotion.s_Motion.x     = 1f;
                current.Use();
            }
            else if (current.keyCode == (Event)SceneViewMotion.kFPSUp.keyCode)
            {
                sceneView.viewIsLockedToObject = false;
                SceneViewMotion.s_Motion.y     = 1f;
                current.Use();
            }
            else if (current.keyCode == (Event)SceneViewMotion.kFPSDown.keyCode)
            {
                sceneView.viewIsLockedToObject = false;
                SceneViewMotion.s_Motion.y     = -1f;
                current.Use();
            }
            if (current.type == EventType.KeyDown || (double)motion.sqrMagnitude != 0.0)
            {
                return;
            }
            SceneViewMotion.s_FPSTiming.Begin();
        }
Exemplo n.º 2
0
 private static void HandleMouseUp(SceneView view, int id, int button, int clickCount)
 {
     if (GUIUtility.hotControl == id)
     {
         SceneViewMotion.ResetDragState();
         RaycastHit raycastHit;
         if (button == 2 && !SceneViewMotion.s_Dragged && SceneViewMotion.RaycastWorld(Event.current.mousePosition, out raycastHit))
         {
             Vector3 b       = view.pivot - view.rotation * Vector3.forward * view.cameraDistance;
             float   newSize = view.size;
             if (!view.orthographic)
             {
                 newSize = view.size * Vector3.Dot(raycastHit.point - b, view.rotation * Vector3.forward) / view.cameraDistance;
             }
             view.LookAt(raycastHit.point, view.rotation, newSize);
         }
         Event.current.Use();
     }
 }