EndPreview() public method

public EndPreview ( ) : Texture
return UnityEngine.Texture
Exemplo n.º 1
0
        public override void OnPreviewGUI(Rect r, GUIStyle background)
        {
            m_mouseDelta = CheckMouseMovement(m_mouseDelta, r);

            if (Event.current.type == EventType.Repaint)
            {
                m_previewRenderUtility.BeginPreview(r, background);

                Texture resultRender = m_previewRenderUtility.EndPreview();
                m_previewRenderUtility.DrawMesh(m_previewMesh, Matrix4x4.identity, m_material, 0);
                m_cameraTransform.rotation = Quaternion.Euler(new Vector3(-m_mouseDelta.y, -m_mouseDelta.x, 0));
                m_cameraTransform.position = m_cameraTransform.forward * -8f;
                m_previewRenderUtility.m_Camera.Render();

                GUI.DrawTexture(r, resultRender, ScaleMode.StretchToFill, false);
            }
        }
Exemplo n.º 2
0
        public void OnPreviewGUI(Texture t, Rect r, GUIStyle background, float exposure)
        {
            if (t == null)
            {
                return;
            }

            if (!ShaderUtil.hardwareSupportsRectRenderTexture)
            {
                if (Event.current.type == EventType.Repaint)
                {
                    EditorGUI.DropShadowLabel(new Rect(r.x, r.y, r.width, 40), "Cubemap preview requires\nrender texture support");
                }
                return;
            }

            m_PreviewDir = PreviewGUI.Drag2D(m_PreviewDir, r);

            if (Event.current.type != EventType.Repaint)
            {
                return;
            }

            InitPreview();
            m_PreviewUtility.BeginPreview(r, background);
            const float previewDistance = 6.0f;

            RenderCubemap(t, m_PreviewDir, previewDistance, exposure);

            Texture renderedTexture = m_PreviewUtility.EndPreview();

            GUI.DrawTexture(r, renderedTexture, ScaleMode.StretchToFill, false);

            if (mipLevel != 0)
            {
                EditorGUI.DropShadowLabel(new Rect(r.x, r.y, r.width, 20), "Mip " + mipLevel);
            }
        }