Exemplo n.º 1
0
        public static void CloneWizard(PopulateRuleOverideTileWizard oldWizard)
        {
            PopulateRuleOverideTileWizard wizard = DisplayWizard <PopulateRuleOverideTileWizard>("Populate Override", "Populate");

            wizard.m_tileset   = oldWizard.m_tileset;
            wizard.m_spriteSet = oldWizard.m_spriteSet;
        }
Exemplo n.º 2
0
        public override void OnInspectorGUI()
        {
            serializedObject.UpdateIfRequiredOrScript();

            EditorGUILayout.PropertyField(serializedObject.FindProperty("m_Tile"));
            EditorGUILayout.PropertyField(serializedObject.FindProperty("m_OverrideSelf"));
            EditorGUILayout.PropertyField(serializedObject.FindProperty("m_Advanced"));
            serializedObject.ApplyModifiedProperties();


            using (new EditorGUI.DisabledScope(overrideTile.m_Tile == null))
            {
                if (GUILayout.Button("Populate based on sprite sheet..."))
                {
                    foreach (UnityEngine.Object obj in serializedObject.targetObjects)
                    {
                        PopulateRuleOverideTileWizard.CreateWizard(obj as RuleOverrideTile);
                    }
                }
            }

            if (!overrideTile.m_Advanced)
            {
                using (new EditorGUI.DisabledScope(overrideTile.m_Tile == null))
                {
                    EditorGUI.BeginChangeCheck();
                    overrideTile.GetOverrides(m_Sprites);

                    m_SpriteList.list = m_Sprites;
                    m_SpriteList.DoLayoutList();
                    if (EditorGUI.EndChangeCheck())
                    {
                        for (int i = 0; i < targets.Length; i++)
                        {
                            RuleOverrideTile tile = targets[i] as RuleOverrideTile;
                            tile.ApplyOverrides(m_Sprites);
                        }
                    }
                }
            }
            else
            {
                using (new EditorGUI.DisabledScope(overrideTile.m_Tile == null))
                {
                    overrideTile.GetOverrides(m_Rules);

                    m_RuleList.list = m_Rules;
                    m_RuleList.DoLayoutList();
                }
            }
        }
Exemplo n.º 3
0
        //[MenuItem("Assets/Generate Rule Tile Override")]
        public static void CreateWizard(RuleOverrideTile target)
        {
            PopulateRuleOverideTileWizard wizard = DisplayWizard <PopulateRuleOverideTileWizard>("Populate Override", "Populate");

            wizard.m_tileset = target;
        }
 static void MenuOption(MenuCommand menuCommand)
 {
     PopulateRuleOverideTileWizard.CreateWizard(menuCommand.context as RuleOverrideTile);
 }