public static GUIBoolAsPopup ( |
||
label | ||
boolProp | UnityEditor.SerializedProperty | |
options | string | |
return | bool |
public override void OnInspectorGUI(ParticleSystem s) { if (VelocityModuleUI.s_Texts == null) { VelocityModuleUI.s_Texts = new VelocityModuleUI.Texts(); } base.GUITripleMinMaxCurve(GUIContent.none, VelocityModuleUI.s_Texts.x, this.m_X, VelocityModuleUI.s_Texts.y, this.m_Y, VelocityModuleUI.s_Texts.z, this.m_Z, null); ModuleUI.GUIBoolAsPopup(VelocityModuleUI.s_Texts.space, this.m_InWorldSpace, VelocityModuleUI.s_Texts.spaces); }
public override void OnInspectorGUI(InitialModuleUI initial) { if (VelocityModuleUI.s_Texts == null) { VelocityModuleUI.s_Texts = new VelocityModuleUI.Texts(); } base.GUITripleMinMaxCurve(GUIContent.none, VelocityModuleUI.s_Texts.x, this.m_X, VelocityModuleUI.s_Texts.y, this.m_Y, VelocityModuleUI.s_Texts.z, this.m_Z, null, new GUILayoutOption[0]); ModuleUI.GUIBoolAsPopup(VelocityModuleUI.s_Texts.space, this.m_InWorldSpace, VelocityModuleUI.s_Texts.spaces, new GUILayoutOption[0]); }
public override void OnInspectorGUI(ParticleSystem s) { if (s_Texts == null) { s_Texts = new Texts(); } base.GUITripleMinMaxCurve(GUIContent.none, s_Texts.x, this.m_X, s_Texts.y, this.m_Y, s_Texts.z, this.m_Z, null, new GUILayoutOption[0]); ModuleUI.GUIBoolAsPopup(s_Texts.space, this.m_InWorldSpace, s_Texts.spaces, new GUILayoutOption[0]); }
public override void OnInspectorGUI(InitialModuleUI initial) { MinMaxCurveState state = this.m_X.state; base.GUITripleMinMaxCurve(GUIContent.none, ForceModuleUI.s_Texts.x, this.m_X, ForceModuleUI.s_Texts.y, this.m_Y, ForceModuleUI.s_Texts.z, this.m_Z, this.m_RandomizePerFrame, new GUILayoutOption[0]); ModuleUI.GUIBoolAsPopup(ForceModuleUI.s_Texts.space, this.m_InWorldSpace, ForceModuleUI.s_Texts.spaces, new GUILayoutOption[0]); using (new EditorGUI.DisabledScope(state != MinMaxCurveState.k_TwoScalars && state != MinMaxCurveState.k_TwoCurves)) { ModuleUI.GUIToggle(ForceModuleUI.s_Texts.randomizePerFrame, this.m_RandomizePerFrame, new GUILayoutOption[0]); } }
public override void OnInspectorGUI(InitialModuleUI initial) { base.GUITripleMinMaxCurve(GUIContent.none, VelocityModuleUI.s_Texts.linearX, this.m_X, VelocityModuleUI.s_Texts.y, this.m_Y, VelocityModuleUI.s_Texts.z, this.m_Z, null, new GUILayoutOption[0]); EditorGUI.indentLevel++; ModuleUI.GUIBoolAsPopup(VelocityModuleUI.s_Texts.linearSpace, this.m_InWorldSpace, VelocityModuleUI.s_Texts.spaces, new GUILayoutOption[0]); EditorGUI.indentLevel--; base.GUITripleMinMaxCurve(GUIContent.none, VelocityModuleUI.s_Texts.orbitalX, this.m_OrbitalX, VelocityModuleUI.s_Texts.y, this.m_OrbitalY, VelocityModuleUI.s_Texts.z, this.m_OrbitalZ, null, new GUILayoutOption[0]); base.GUITripleMinMaxCurve(GUIContent.none, VelocityModuleUI.s_Texts.orbitalOffsetX, this.m_OrbitalOffsetX, VelocityModuleUI.s_Texts.y, this.m_OrbitalOffsetY, VelocityModuleUI.s_Texts.z, this.m_OrbitalOffsetZ, null, new GUILayoutOption[0]); EditorGUI.indentLevel++; ModuleUI.GUIMinMaxCurve(VelocityModuleUI.s_Texts.radial, this.m_Radial, new GUILayoutOption[0]); EditorGUI.indentLevel--; ModuleUI.GUIMinMaxCurve(VelocityModuleUI.s_Texts.speedMultiplier, this.m_SpeedModifier, new GUILayoutOption[0]); }
public override void OnInspectorGUI(ParticleSystem s) { if (ForceModuleUI.s_Texts == null) { ForceModuleUI.s_Texts = new ForceModuleUI.Texts(); } MinMaxCurveState state = this.m_X.state; this.GUITripleMinMaxCurve(GUIContent.none, ForceModuleUI.s_Texts.x, this.m_X, ForceModuleUI.s_Texts.y, this.m_Y, ForceModuleUI.s_Texts.z, this.m_Z, this.m_RandomizePerFrame); ModuleUI.GUIBoolAsPopup(ForceModuleUI.s_Texts.space, this.m_InWorldSpace, ForceModuleUI.s_Texts.spaces); EditorGUI.BeginDisabledGroup(state != MinMaxCurveState.k_TwoScalars && state != MinMaxCurveState.k_TwoCurves); ModuleUI.GUIToggle(ForceModuleUI.s_Texts.randomizePerFrame, this.m_RandomizePerFrame); EditorGUI.EndDisabledGroup(); }
public override void OnInspectorGUI(ParticleSystem s) { if (s_Texts == null) { s_Texts = new Texts(); } MinMaxCurveState state = this.m_X.state; base.GUITripleMinMaxCurve(GUIContent.none, s_Texts.x, this.m_X, s_Texts.y, this.m_Y, s_Texts.z, this.m_Z, this.m_RandomizePerFrame, new GUILayoutOption[0]); ModuleUI.GUIBoolAsPopup(s_Texts.space, this.m_InWorldSpace, s_Texts.spaces, new GUILayoutOption[0]); using (new EditorGUI.DisabledScope((state != MinMaxCurveState.k_TwoScalars) && (state != MinMaxCurveState.k_TwoCurves))) { ModuleUI.GUIToggle(s_Texts.randomizePerFrame, this.m_RandomizePerFrame, new GUILayoutOption[0]); } }
public override void OnInspectorGUI(InitialModuleUI initial) { EditorGUI.BeginChangeCheck(); bool flag = ModuleUI.GUIToggle(ClampVelocityModuleUI.s_Texts.separateAxes, this.m_SeparateAxes, new GUILayoutOption[0]); if (EditorGUI.EndChangeCheck()) { if (flag) { this.m_Magnitude.RemoveCurveFromEditor(); } else { this.m_X.RemoveCurveFromEditor(); this.m_Y.RemoveCurveFromEditor(); this.m_Z.RemoveCurveFromEditor(); } } if (!this.m_X.stateHasMultipleDifferentValues) { this.m_Y.SetMinMaxState(this.m_X.state, flag); this.m_Z.SetMinMaxState(this.m_X.state, flag); } if (flag) { base.GUITripleMinMaxCurve(GUIContent.none, ClampVelocityModuleUI.s_Texts.x, this.m_X, ClampVelocityModuleUI.s_Texts.y, this.m_Y, ClampVelocityModuleUI.s_Texts.z, this.m_Z, null, new GUILayoutOption[0]); EditorGUI.indentLevel++; ModuleUI.GUIBoolAsPopup(ClampVelocityModuleUI.s_Texts.space, this.m_InWorldSpace, ClampVelocityModuleUI.s_Texts.spaces, new GUILayoutOption[0]); EditorGUI.indentLevel--; } else { ModuleUI.GUIMinMaxCurve(ClampVelocityModuleUI.s_Texts.magnitude, this.m_Magnitude, new GUILayoutOption[0]); } EditorGUI.indentLevel++; ModuleUI.GUIFloat(ClampVelocityModuleUI.s_Texts.dampen, this.m_Dampen, new GUILayoutOption[0]); EditorGUI.indentLevel--; ModuleUI.GUIMinMaxCurve(ClampVelocityModuleUI.s_Texts.drag, this.m_Drag, new GUILayoutOption[0]); EditorGUI.indentLevel++; ModuleUI.GUIToggle(ClampVelocityModuleUI.s_Texts.multiplyDragByParticleSize, this.m_MultiplyDragByParticleSize, new GUILayoutOption[0]); ModuleUI.GUIToggle(ClampVelocityModuleUI.s_Texts.multiplyDragByParticleVelocity, this.m_MultiplyDragByParticleVelocity, new GUILayoutOption[0]); EditorGUI.indentLevel--; }
public override void OnInspectorGUI(ParticleSystem s) { if (s_Texts == null) { s_Texts = new Texts(); } ModuleUI.GUIFloat(s_Texts.duration, this.m_LengthInSec, "f2"); this.m_LengthInSec.floatValue = Mathf.Min(100000f, Mathf.Max(0f, this.m_LengthInSec.floatValue)); bool boolValue = this.m_Looping.boolValue; ModuleUI.GUIToggle(s_Texts.looping, this.m_Looping); if ((this.m_Looping.boolValue && !boolValue) && (s.time >= this.m_LengthInSec.floatValue)) { s.time = 0f; } EditorGUI.BeginDisabledGroup(!this.m_Looping.boolValue); ModuleUI.GUIToggle(s_Texts.prewarm, this.m_Prewarm); EditorGUI.EndDisabledGroup(); EditorGUI.BeginDisabledGroup(this.m_Prewarm.boolValue && this.m_Looping.boolValue); ModuleUI.GUIFloat(s_Texts.startDelay, this.m_StartDelay); EditorGUI.EndDisabledGroup(); ModuleUI.GUIMinMaxCurve(s_Texts.lifetime, this.m_LifeTime); ModuleUI.GUIMinMaxCurve(s_Texts.speed, this.m_Speed); ModuleUI.GUIMinMaxCurve(s_Texts.size, this.m_Size); ModuleUI.GUIMinMaxCurve(s_Texts.rotation, this.m_Rotation); base.GUIMinMaxGradient(s_Texts.color, this.m_Color); ModuleUI.GUIFloat(s_Texts.gravity, this.m_GravityModifier); ModuleUI.GUIFloat(s_Texts.inheritvelocity, this.m_InheritVelocity); ModuleUI.GUIBoolAsPopup(s_Texts.simulationSpace, this.m_SimulationSpace, s_Texts.simulationSpaces); bool flag2 = this.m_PlayOnAwake.boolValue; bool newPlayOnAwake = ModuleUI.GUIToggle(s_Texts.autoplay, this.m_PlayOnAwake); if (flag2 != newPlayOnAwake) { base.m_ParticleSystemUI.m_ParticleEffectUI.PlayOnAwakeChanged(newPlayOnAwake); } ModuleUI.GUIInt(s_Texts.maxParticles, this.m_MaxNumParticles); }
public override void OnInspectorGUI(InitialModuleUI initial) { ModuleUI.GUIFloat(InitialModuleUI.s_Texts.duration, this.m_LengthInSec, "f2", new GUILayoutOption[0]); EditorGUI.BeginChangeCheck(); bool flag = ModuleUI.GUIToggle(InitialModuleUI.s_Texts.looping, this.m_Looping, new GUILayoutOption[0]); if (EditorGUI.EndChangeCheck() && flag) { ParticleSystem[] particleSystems = this.m_ParticleSystemUI.m_ParticleSystems; for (int i = 0; i < particleSystems.Length; i++) { ParticleSystem particleSystem = particleSystems[i]; if (particleSystem.time >= particleSystem.main.duration) { particleSystem.time = 0f; } } } using (new EditorGUI.DisabledScope(!this.m_Looping.boolValue)) { ModuleUI.GUIToggle(InitialModuleUI.s_Texts.prewarm, this.m_Prewarm, new GUILayoutOption[0]); } using (new EditorGUI.DisabledScope(this.m_Prewarm.boolValue && this.m_Looping.boolValue)) { ModuleUI.GUIMinMaxCurve(InitialModuleUI.s_Texts.startDelay, this.m_StartDelay, new GUILayoutOption[0]); } ModuleUI.GUIMinMaxCurve(InitialModuleUI.s_Texts.lifetime, this.m_LifeTime, new GUILayoutOption[0]); ModuleUI.GUIMinMaxCurve(InitialModuleUI.s_Texts.speed, this.m_Speed, new GUILayoutOption[0]); EditorGUI.BeginChangeCheck(); bool flag2 = ModuleUI.GUIToggle(InitialModuleUI.s_Texts.size3D, this.m_Size3D, new GUILayoutOption[0]); if (EditorGUI.EndChangeCheck()) { if (!flag2) { this.m_SizeY.RemoveCurveFromEditor(); this.m_SizeZ.RemoveCurveFromEditor(); } } if (!this.m_SizeX.stateHasMultipleDifferentValues) { this.m_SizeZ.SetMinMaxState(this.m_SizeX.state, flag2); this.m_SizeY.SetMinMaxState(this.m_SizeX.state, flag2); } if (flag2) { this.m_SizeX.m_DisplayName = InitialModuleUI.s_Texts.x; base.GUITripleMinMaxCurve(GUIContent.none, InitialModuleUI.s_Texts.x, this.m_SizeX, InitialModuleUI.s_Texts.y, this.m_SizeY, InitialModuleUI.s_Texts.z, this.m_SizeZ, null, new GUILayoutOption[0]); } else { this.m_SizeX.m_DisplayName = InitialModuleUI.s_Texts.size; ModuleUI.GUIMinMaxCurve(InitialModuleUI.s_Texts.size, this.m_SizeX, new GUILayoutOption[0]); } EditorGUI.BeginChangeCheck(); bool flag3 = ModuleUI.GUIToggle(InitialModuleUI.s_Texts.rotation3D, this.m_Rotation3D, new GUILayoutOption[0]); if (EditorGUI.EndChangeCheck()) { if (!flag3) { this.m_RotationX.RemoveCurveFromEditor(); this.m_RotationY.RemoveCurveFromEditor(); } } if (!this.m_RotationZ.stateHasMultipleDifferentValues) { this.m_RotationX.SetMinMaxState(this.m_RotationZ.state, flag3); this.m_RotationY.SetMinMaxState(this.m_RotationZ.state, flag3); } if (flag3) { this.m_RotationZ.m_DisplayName = InitialModuleUI.s_Texts.z; base.GUITripleMinMaxCurve(GUIContent.none, InitialModuleUI.s_Texts.x, this.m_RotationX, InitialModuleUI.s_Texts.y, this.m_RotationY, InitialModuleUI.s_Texts.z, this.m_RotationZ, null, new GUILayoutOption[0]); } else { this.m_RotationZ.m_DisplayName = InitialModuleUI.s_Texts.rotation; ModuleUI.GUIMinMaxCurve(InitialModuleUI.s_Texts.rotation, this.m_RotationZ, new GUILayoutOption[0]); } ModuleUI.GUIFloat(InitialModuleUI.s_Texts.randomizeRotationDirection, this.m_RandomizeRotationDirection, new GUILayoutOption[0]); base.GUIMinMaxGradient(InitialModuleUI.s_Texts.color, this.m_Color, false, new GUILayoutOption[0]); ModuleUI.GUIMinMaxCurve(InitialModuleUI.s_Texts.gravity, this.m_GravityModifier, new GUILayoutOption[0]); int num = ModuleUI.GUIPopup(InitialModuleUI.s_Texts.simulationSpace, this.m_SimulationSpace, InitialModuleUI.s_Texts.simulationSpaces, new GUILayoutOption[0]); if (num == 2 && this.m_CustomSimulationSpace != null) { ModuleUI.GUIObject(InitialModuleUI.s_Texts.customSimulationSpace, this.m_CustomSimulationSpace, new GUILayoutOption[0]); } ModuleUI.GUIFloat(InitialModuleUI.s_Texts.simulationSpeed, this.m_SimulationSpeed, new GUILayoutOption[0]); ModuleUI.GUIBoolAsPopup(InitialModuleUI.s_Texts.deltaTime, this.m_UseUnscaledTime, new string[] { "Scaled", "Unscaled" }, new GUILayoutOption[0]); bool flag4 = this.m_ParticleSystemUI.m_ParticleSystems.FirstOrDefault((ParticleSystem o) => !o.shape.enabled || (o.shape.shapeType != ParticleSystemShapeType.SkinnedMeshRenderer && o.shape.shapeType != ParticleSystemShapeType.MeshRenderer)) != null; if (flag4) { ModuleUI.GUIPopup(InitialModuleUI.s_Texts.scalingMode, this.m_ScalingMode, InitialModuleUI.s_Texts.scalingModes, new GUILayoutOption[0]); } bool boolValue = this.m_PlayOnAwake.boolValue; bool flag5 = ModuleUI.GUIToggle(InitialModuleUI.s_Texts.autoplay, this.m_PlayOnAwake, new GUILayoutOption[0]); if (boolValue != flag5) { this.m_ParticleSystemUI.m_ParticleEffectUI.PlayOnAwakeChanged(flag5); } ModuleUI.GUIBoolAsPopup(InitialModuleUI.s_Texts.emitterVelocity, this.m_EmitterVelocity, new string[] { "Transform", "Rigidbody" }, new GUILayoutOption[0]); ModuleUI.GUIInt(InitialModuleUI.s_Texts.maxParticles, this.m_MaxNumParticles, new GUILayoutOption[0]); if (!ModuleUI.GUIToggle(InitialModuleUI.s_Texts.autoRandomSeed, this.m_AutoRandomSeed, new GUILayoutOption[0])) { bool flag6 = this.m_ParticleSystemUI.m_ParticleEffectUI.m_Owner is ParticleSystemInspector; if (flag6) { GUILayout.BeginHorizontal(new GUILayoutOption[0]); ModuleUI.GUIInt(InitialModuleUI.s_Texts.randomSeed, this.m_RandomSeed, new GUILayoutOption[0]); if (!this.m_ParticleSystemUI.multiEdit && GUILayout.Button("Reseed", EditorStyles.miniButton, new GUILayoutOption[] { GUILayout.Width(60f) })) { this.m_RandomSeed.intValue = this.m_ParticleSystemUI.m_ParticleSystems[0].GenerateRandomSeed(); } GUILayout.EndHorizontal(); } else { ModuleUI.GUIInt(InitialModuleUI.s_Texts.randomSeed, this.m_RandomSeed, new GUILayoutOption[0]); if (!this.m_ParticleSystemUI.multiEdit && GUILayout.Button("Reseed", EditorStyles.miniButton, new GUILayoutOption[0])) { this.m_RandomSeed.intValue = this.m_ParticleSystemUI.m_ParticleSystems[0].GenerateRandomSeed(); } } } ModuleUI.GUIPopup(InitialModuleUI.s_Texts.stopAction, this.m_StopAction, InitialModuleUI.s_Texts.stopActions, new GUILayoutOption[0]); }
public override void OnInspectorGUI(ParticleSystem s) { if (s_Texts == null) { s_Texts = new Texts(); } ModuleUI.GUIFloat(s_Texts.duration, this.m_LengthInSec, "f2"); this.m_LengthInSec.floatValue = Mathf.Min(100000f, Mathf.Max(0f, this.m_LengthInSec.floatValue)); bool boolValue = this.m_Looping.boolValue; ModuleUI.GUIToggle(s_Texts.looping, this.m_Looping); if ((this.m_Looping.boolValue && !boolValue) && (s.time >= this.m_LengthInSec.floatValue)) { s.time = 0f; } EditorGUI.BeginDisabledGroup(!this.m_Looping.boolValue); ModuleUI.GUIToggle(s_Texts.prewarm, this.m_Prewarm); EditorGUI.EndDisabledGroup(); EditorGUI.BeginDisabledGroup(this.m_Prewarm.boolValue && this.m_Looping.boolValue); ModuleUI.GUIMinMaxCurve(s_Texts.startDelay, this.m_StartDelay); EditorGUI.EndDisabledGroup(); ModuleUI.GUIMinMaxCurve(s_Texts.lifetime, this.m_LifeTime); ModuleUI.GUIMinMaxCurve(s_Texts.speed, this.m_Speed); ModuleUI.GUIMinMaxCurve(s_Texts.size, this.m_Size); EditorGUI.BeginChangeCheck(); bool flag2 = ModuleUI.GUIToggle(s_Texts.rotation3D, this.m_Rotation3D); if (EditorGUI.EndChangeCheck()) { if (flag2) { this.m_RotationZ.RemoveCurveFromEditor(); } else { this.m_RotationX.RemoveCurveFromEditor(); this.m_RotationY.RemoveCurveFromEditor(); this.m_RotationZ.RemoveCurveFromEditor(); } } if (flag2) { this.m_RotationZ.m_DisplayName = s_Texts.z; base.GUITripleMinMaxCurve(GUIContent.none, s_Texts.x, this.m_RotationX, s_Texts.y, this.m_RotationY, s_Texts.z, this.m_RotationZ, null); } else { this.m_RotationZ.m_DisplayName = s_Texts.rotation; ModuleUI.GUIMinMaxCurve(s_Texts.rotation, this.m_RotationZ); } ModuleUI.GUIFloat(s_Texts.randomizeRotationDirection, this.m_RandomizeRotationDirection); base.GUIMinMaxGradient(s_Texts.color, this.m_Color); ModuleUI.GUIFloat(s_Texts.gravity, this.m_GravityModifier); ModuleUI.GUIBoolAsPopup(s_Texts.simulationSpace, this.m_SimulationSpace, s_Texts.simulationSpaces); string[] options = new string[] { "Hierarchy", "Local", "Shape" }; ModuleUI.GUIPopup(s_Texts.scalingMode, this.m_ScalingMode, options); bool flag3 = this.m_PlayOnAwake.boolValue; bool newPlayOnAwake = ModuleUI.GUIToggle(s_Texts.autoplay, this.m_PlayOnAwake); if (flag3 != newPlayOnAwake) { base.m_ParticleSystemUI.m_ParticleEffectUI.PlayOnAwakeChanged(newPlayOnAwake); } ModuleUI.GUIInt(s_Texts.maxParticles, this.m_MaxNumParticles); }
public override void OnInspectorGUI(ParticleSystem s) { if (InitialModuleUI.s_Texts == null) { InitialModuleUI.s_Texts = new InitialModuleUI.Texts(); } double num1 = (double)ModuleUI.GUIFloat(InitialModuleUI.s_Texts.duration, this.m_LengthInSec, "f2"); this.m_LengthInSec.floatValue = Mathf.Min(100000f, Mathf.Max(0.0f, this.m_LengthInSec.floatValue)); bool boolValue1 = this.m_Looping.boolValue; ModuleUI.GUIToggle(InitialModuleUI.s_Texts.looping, this.m_Looping); if (this.m_Looping.boolValue && !boolValue1 && (double)s.time >= (double)this.m_LengthInSec.floatValue) { s.time = 0.0f; } EditorGUI.BeginDisabledGroup(!this.m_Looping.boolValue); ModuleUI.GUIToggle(InitialModuleUI.s_Texts.prewarm, this.m_Prewarm); EditorGUI.EndDisabledGroup(); EditorGUI.BeginDisabledGroup(this.m_Prewarm.boolValue && this.m_Looping.boolValue); ModuleUI.GUIMinMaxCurve(InitialModuleUI.s_Texts.startDelay, this.m_StartDelay); EditorGUI.EndDisabledGroup(); ModuleUI.GUIMinMaxCurve(InitialModuleUI.s_Texts.lifetime, this.m_LifeTime); ModuleUI.GUIMinMaxCurve(InitialModuleUI.s_Texts.speed, this.m_Speed); ModuleUI.GUIMinMaxCurve(InitialModuleUI.s_Texts.size, this.m_Size); EditorGUI.BeginChangeCheck(); bool flag = ModuleUI.GUIToggle(InitialModuleUI.s_Texts.rotation3D, this.m_Rotation3D); if (EditorGUI.EndChangeCheck()) { if (flag) { this.m_RotationZ.RemoveCurveFromEditor(); } else { this.m_RotationX.RemoveCurveFromEditor(); this.m_RotationY.RemoveCurveFromEditor(); this.m_RotationZ.RemoveCurveFromEditor(); } } if (flag) { this.m_RotationZ.m_DisplayName = InitialModuleUI.s_Texts.z; this.GUITripleMinMaxCurve(GUIContent.none, InitialModuleUI.s_Texts.x, this.m_RotationX, InitialModuleUI.s_Texts.y, this.m_RotationY, InitialModuleUI.s_Texts.z, this.m_RotationZ, (SerializedProperty)null); } else { this.m_RotationZ.m_DisplayName = InitialModuleUI.s_Texts.rotation; ModuleUI.GUIMinMaxCurve(InitialModuleUI.s_Texts.rotation, this.m_RotationZ); } double num2 = (double)ModuleUI.GUIFloat(InitialModuleUI.s_Texts.randomizeRotationDirection, this.m_RandomizeRotationDirection); this.GUIMinMaxGradient(InitialModuleUI.s_Texts.color, this.m_Color); double num3 = (double)ModuleUI.GUIFloat(InitialModuleUI.s_Texts.gravity, this.m_GravityModifier); ModuleUI.GUIBoolAsPopup(InitialModuleUI.s_Texts.simulationSpace, this.m_SimulationSpace, InitialModuleUI.s_Texts.simulationSpaces); ModuleUI.GUIPopup(InitialModuleUI.s_Texts.scalingMode, this.m_ScalingMode, new string[3] { "Hierarchy", "Local", "Shape" }); bool boolValue2 = this.m_PlayOnAwake.boolValue; bool newPlayOnAwake = ModuleUI.GUIToggle(InitialModuleUI.s_Texts.autoplay, this.m_PlayOnAwake); if (boolValue2 != newPlayOnAwake) { this.m_ParticleSystemUI.m_ParticleEffectUI.PlayOnAwakeChanged(newPlayOnAwake); } ModuleUI.GUIInt(InitialModuleUI.s_Texts.maxParticles, this.m_MaxNumParticles); }
public override void OnInspectorGUI(ParticleSystem s) { if (InitialModuleUI.s_Texts == null) { InitialModuleUI.s_Texts = new InitialModuleUI.Texts(); } ModuleUI.GUIFloat(InitialModuleUI.s_Texts.duration, this.m_LengthInSec, "f2"); this.m_LengthInSec.floatValue = Mathf.Min(100000f, Mathf.Max(0f, this.m_LengthInSec.floatValue)); bool boolValue = this.m_Looping.boolValue; ModuleUI.GUIToggle(InitialModuleUI.s_Texts.looping, this.m_Looping); if (this.m_Looping.boolValue && !boolValue && s.time >= this.m_LengthInSec.floatValue) { s.time = 0f; } using (new EditorGUI.DisabledScope(!this.m_Looping.boolValue)) { ModuleUI.GUIToggle(InitialModuleUI.s_Texts.prewarm, this.m_Prewarm); } using (new EditorGUI.DisabledScope(this.m_Prewarm.boolValue && this.m_Looping.boolValue)) { ModuleUI.GUIMinMaxCurve(InitialModuleUI.s_Texts.startDelay, this.m_StartDelay); } ModuleUI.GUIMinMaxCurve(InitialModuleUI.s_Texts.lifetime, this.m_LifeTime); ModuleUI.GUIMinMaxCurve(InitialModuleUI.s_Texts.speed, this.m_Speed); EditorGUI.BeginChangeCheck(); bool flag = ModuleUI.GUIToggle(InitialModuleUI.s_Texts.size3D, this.m_Size3D); if (EditorGUI.EndChangeCheck()) { if (flag) { this.m_SizeX.RemoveCurveFromEditor(); } else { this.m_SizeX.RemoveCurveFromEditor(); this.m_SizeY.RemoveCurveFromEditor(); this.m_SizeZ.RemoveCurveFromEditor(); } } if (flag) { this.m_SizeX.m_DisplayName = InitialModuleUI.s_Texts.x; base.GUITripleMinMaxCurve(GUIContent.none, InitialModuleUI.s_Texts.x, this.m_SizeX, InitialModuleUI.s_Texts.y, this.m_SizeY, InitialModuleUI.s_Texts.z, this.m_SizeZ, null); } else { this.m_SizeX.m_DisplayName = InitialModuleUI.s_Texts.size; ModuleUI.GUIMinMaxCurve(InitialModuleUI.s_Texts.size, this.m_SizeX); } EditorGUI.BeginChangeCheck(); bool flag2 = ModuleUI.GUIToggle(InitialModuleUI.s_Texts.rotation3D, this.m_Rotation3D); if (EditorGUI.EndChangeCheck()) { if (flag2) { this.m_RotationZ.RemoveCurveFromEditor(); } else { this.m_RotationX.RemoveCurveFromEditor(); this.m_RotationY.RemoveCurveFromEditor(); this.m_RotationZ.RemoveCurveFromEditor(); } } if (flag2) { this.m_RotationZ.m_DisplayName = InitialModuleUI.s_Texts.z; base.GUITripleMinMaxCurve(GUIContent.none, InitialModuleUI.s_Texts.x, this.m_RotationX, InitialModuleUI.s_Texts.y, this.m_RotationY, InitialModuleUI.s_Texts.z, this.m_RotationZ, null); } else { this.m_RotationZ.m_DisplayName = InitialModuleUI.s_Texts.rotation; ModuleUI.GUIMinMaxCurve(InitialModuleUI.s_Texts.rotation, this.m_RotationZ); } ModuleUI.GUIFloat(InitialModuleUI.s_Texts.randomizeRotationDirection, this.m_RandomizeRotationDirection); base.GUIMinMaxGradient(InitialModuleUI.s_Texts.color, this.m_Color); ModuleUI.GUIFloat(InitialModuleUI.s_Texts.gravity, this.m_GravityModifier); ModuleUI.GUIBoolAsPopup(InitialModuleUI.s_Texts.simulationSpace, this.m_SimulationSpace, InitialModuleUI.s_Texts.simulationSpaces); ModuleUI.GUIPopup(InitialModuleUI.s_Texts.scalingMode, this.m_ScalingMode, new string[] { "Hierarchy", "Local", "Shape" }); bool boolValue2 = this.m_PlayOnAwake.boolValue; bool flag3 = ModuleUI.GUIToggle(InitialModuleUI.s_Texts.autoplay, this.m_PlayOnAwake); if (boolValue2 != flag3) { this.m_ParticleSystemUI.m_ParticleEffectUI.PlayOnAwakeChanged(flag3); } ModuleUI.GUIInt(InitialModuleUI.s_Texts.maxParticles, this.m_MaxNumParticles); if (!ModuleUI.GUIToggle(InitialModuleUI.s_Texts.autoRandomSeed, this.m_AutoRandomSeed)) { bool flag4 = this.m_ParticleSystemUI.m_ParticleEffectUI.m_Owner is ParticleSystemInspector; if (flag4) { GUILayout.BeginHorizontal(new GUILayoutOption[0]); ModuleUI.GUIInt(InitialModuleUI.s_Texts.randomSeed, this.m_RandomSeed); if (GUILayout.Button("Reseed", EditorStyles.miniButton, new GUILayoutOption[] { GUILayout.Width(60f) })) { this.m_RandomSeed.intValue = this.m_ParticleSystemUI.m_ParticleSystem.GenerateRandomSeed(); } GUILayout.EndHorizontal(); } else { ModuleUI.GUIInt(InitialModuleUI.s_Texts.randomSeed, this.m_RandomSeed); if (GUILayout.Button("Reseed", EditorStyles.miniButton, new GUILayoutOption[0])) { this.m_RandomSeed.intValue = this.m_ParticleSystemUI.m_ParticleSystem.GenerateRandomSeed(); } } } }