public static void CreatePulse(MenuCommand menuCommand)
 {
     var pulse = new GameObject("Pulse", typeof(Pulse));
     GameObjectUtility.SetParentAndAlign(pulse, menuCommand.context as GameObject);
     Undo.RegisterCreatedObjectUndo(pulse, "Create " + pulse.name);
     Selection.activeGameObject = pulse;
 }
Exemplo n.º 2
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    private static void AnchorFitPoint(UnityEditor.MenuCommand menuCommand, bool undo = true)
    {
        RectTransform r = menuCommand.context as RectTransform;

        if (r != null && r.parent != null)
        {
            if (undo)
            {
                UnityEditor.Undo.RecordObject(r, "AnchorFitPoint");
            }
            RectTransform parentRt = r.parent.GetComponent <RectTransform>();
            Vector2       newAnchorMin, newAnchorMax;
            Vector3       position  = r.position;
            Vector2       sizeDelta = new Vector2(r.rect.width, r.rect.height);

            r.anchorMin = Vector2.zero;
            r.anchorMax = Vector2.zero;
            r.position  = position;
            {
                //Debug.Log(r.anchoredPosition);
                //Debug.Log(parentRt.anchoredPosition);
                newAnchorMin.x = r.anchoredPosition.x / parentRt.rect.width;
                newAnchorMax.x = newAnchorMin.x;
                newAnchorMin.y = r.anchoredPosition.y / parentRt.rect.height;
                newAnchorMax.y = newAnchorMin.y;
            }
            r.anchorMin = newAnchorMin;
            r.anchorMax = newAnchorMax;
            r.sizeDelta = sizeDelta;
            r.position  = position;
        }
    }
Exemplo n.º 3
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    public static void PastePosition(UnityEditor.MenuCommand command)
    {
        Transform transform = (command.context as Transform);

        Undo.RecordObject(transform, "Paste position");
        (command.context as Transform).position = position;
    }
 internal static bool EditSplatCheck(MenuCommand item)
 {
   Terrain context = (Terrain) item.context;
   if (item.userData >= 0)
     return item.userData < context.terrainData.splatPrototypes.Length;
   return false;
 }
 internal static bool RemoveDetailCheck(MenuCommand item)
 {
   Terrain context = (Terrain) item.context;
   if (item.userData >= 0)
     return item.userData < context.terrainData.detailPrototypes.Length;
   return false;
 }
Exemplo n.º 6
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    public static void PasteRotation(UnityEditor.MenuCommand command)
    {
        Transform transform = (command.context as Transform);

        Undo.RecordObject(transform, "Paste rotation");
        transform.rotation = rotation;
    }
        static void PasteComponentAsNew( MenuCommand command )
        {
            TileComponent component = command.context as TileComponent;
            Tile tile = component.tile;

            TileComponentUtility.PasteComponentAsNew( tile );
        }
Exemplo n.º 8
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		static void CreateGameObjectAsChild (MenuCommand command)
		{
			Transform tr = (Transform)command.context;
			GameObject go = new GameObject ("Locator_");
			go.transform.parent = tr;
			go.transform.localPosition = Vector3.zero;
		}
Exemplo n.º 9
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        private static void BatchTargets(MenuCommand aCommand)
        {
            BatchingUtil batcher = aCommand.context as BatchingUtil;
            if(batcher == null)
            {
                return;
            }
            List<GameObject> targets = new List<GameObject>();
            IEnumerator iter = batcher.transform.GetEnumerator();
            while(iter.MoveNext())
            {
                Transform transform = iter.Current as Transform;
                if(transform == null)
                {
                    DebugUtils.LogWarning("Missing transform while trying to batch targets.");
                    continue;
                }
                if(transform.renderer != null)
                {
                    targets.Add(transform.gameObject);
                }
            }

            batcher.m_Targets = targets.ToArray();
            EditorUtility.SetDirty(batcher);
        }
 private static bool SubmitTest(MenuCommand cmd)
 {
   AssetList listFromSelection = Provider.GetAssetListFromSelection();
   if (Provider.enabled)
     return Provider.SubmitIsValid((ChangeSet) null, listFromSelection);
   return false;
 }
 private static bool CheckOutBothTest(MenuCommand cmd)
 {
   AssetList listFromSelection = Provider.GetAssetListFromSelection();
   if (Provider.enabled)
     return Provider.CheckoutIsValid(listFromSelection, CheckoutMode.Both);
   return false;
 }
Exemplo n.º 12
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    private static void Create(UnityEditor.MenuCommand command)
    {
        GameObject widget = new GameObject("Text Widget");

        widget.AddComponent <TextWidget>();
        widget.CreateFromEditor(command);
    }
 private static bool GetLatestTest(MenuCommand cmd)
 {
   AssetList listFromSelection = Provider.GetAssetListFromSelection();
   if (Provider.enabled)
     return Provider.GetLatestIsValid(listFromSelection);
   return false;
 }
Exemplo n.º 14
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        static void PasteMaterialProperties(MenuCommand command)
        {

            if (m_copiedProperties == null)
            {
                Debug.LogWarning("No Material Properties to Paste. Use Copy Material Properties first.");
                return;
            }

            Material mat = (Material)command.context;

            Undo.RecordObject(mat, "Paste Material");
            if (mat.HasProperty(ShaderUtilities.ID_GradientScale))
            {
                // Preserve unique SDF properties from destination material.
                m_copiedProperties.SetTexture(ShaderUtilities.ID_MainTex, mat.GetTexture(ShaderUtilities.ID_MainTex));
                m_copiedProperties.SetFloat(ShaderUtilities.ID_GradientScale, mat.GetFloat(ShaderUtilities.ID_GradientScale));
                m_copiedProperties.SetFloat(ShaderUtilities.ID_TextureWidth, mat.GetFloat(ShaderUtilities.ID_TextureWidth));
                m_copiedProperties.SetFloat(ShaderUtilities.ID_TextureHeight, mat.GetFloat(ShaderUtilities.ID_TextureHeight));
            }

            EditorShaderUtilities.CopyMaterialProperties(m_copiedProperties, mat);

            // Copy ShaderKeywords from one material to the other.
            mat.shaderKeywords = m_copiedProperties.shaderKeywords;

            // Let TextMeshPro Objects that this mat has changed.
            TMPro_EventManager.ON_MATERIAL_PROPERTY_CHANGED(true, mat);
        }
Exemplo n.º 15
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        public static void CreateGameObjectContext(MenuCommand menuCommand)
        {
            var root = new GameObject("GameObjectContext").AddComponent<GameObjectContext>();
            Selection.activeGameObject = root.gameObject;

            EditorSceneManager.MarkSceneDirty(EditorSceneManager.GetActiveScene());
        }
Exemplo n.º 16
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		public static void CreateBone(MenuCommand menuCommand)
		{
			GameObject bone = new GameObject("New bone");
			Bone2D boneComponent = bone.AddComponent<Bone2D>();

			Undo.RegisterCreatedObjectUndo(bone, "Create bone");

			bone.transform.position = GetDefaultInstantiatePosition();

			GameObject selectedGO = Selection.activeGameObject;
			if(selectedGO)
			{
				bone.transform.parent = selectedGO.transform;

				Vector3 localPosition = bone.transform.localPosition;
				localPosition.z = 0f;

				bone.transform.localPosition = localPosition;
				bone.transform.localRotation = Quaternion.identity;
				bone.transform.localScale = Vector3.one;
				
				Bone2D selectedBone = selectedGO.GetComponent<Bone2D>();

				if(selectedBone)
				{
					if(!selectedBone.child)
					{
						bone.transform.position = selectedBone.endPosition;
						selectedBone.child = boneComponent;
					}
				}
			}

			Selection.activeGameObject = bone;
		}
 internal static void EditDetail(MenuCommand item)
 {
   if (((Terrain) item.context).terrainData.detailPrototypes[item.userData].usePrototypeMesh)
     TerrainWizard.DisplayTerrainWizard<DetailMeshWizard>("Edit Detail Mesh", "Apply").InitializeDefaults((Terrain) item.context, item.userData);
   else
     TerrainWizard.DisplayTerrainWizard<DetailTextureWizard>("Edit Grass Texture", "Apply").InitializeDefaults((Terrain) item.context, item.userData);
 }
 public static void CreatePattern(MenuCommand menuCommand)
 {
     var pattern = new GameObject("Pattern", typeof(Pattern));
     GameObjectUtility.SetParentAndAlign(pattern, menuCommand.context as GameObject);
     Undo.RegisterCreatedObjectUndo(pattern, "Create " + pattern.name);
     Selection.activeGameObject = pattern;
 }
Exemplo n.º 19
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 static void initializeARScene(MenuCommand cmd)
 {
     GameObject go = new GameObject("ARScene");
     go.AddComponent<ARSceneBehaviour>();
     go.transform.position = Vector3.zero;
     go.transform.rotation = Quaternion.identity;
 }
Exemplo n.º 20
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    private static void AnchorFit(UnityEditor.MenuCommand menuCommand)
    {
        RectTransform r = menuCommand.context as RectTransform;

        if (r != null && r.parent != null)
        {
            UnityEditor.Undo.RecordObject(r, "AnchorFit");
            AnchorFitPoint(menuCommand, false);
            RectTransform parentRt = r.parent.GetComponent <RectTransform>();
            Vector2       newAnchorMin, newAnchorMax;
            Vector3       position = r.position;

            r.anchorMin = Vector2.zero;
            r.anchorMax = Vector2.zero;
            r.position  = position;
            {
                //Debug.Log(r.anchoredPosition);
                //Debug.Log(parentRt.anchoredPosition);
                //Debug.Log(r.anchoredPosition.x / parentRt.rect.width);
                //Debug.Log(r.anchoredPosition.y / parentRt.rect.height);
                // FINALLY FIXED PIVOT PROBLEM ! :D
                newAnchorMin.x = (r.anchoredPosition.x - (r.rect.width * r.pivot.x)) / parentRt.rect.width;
                newAnchorMax.x = (r.anchoredPosition.x + (r.rect.width * (1f - r.pivot.x))) / parentRt.rect.width;
                newAnchorMin.y = (r.anchoredPosition.y - (r.rect.height * r.pivot.y)) / parentRt.rect.height;
                newAnchorMax.y = (r.anchoredPosition.y + (r.rect.height * (1f - r.pivot.y))) / parentRt.rect.height;
            }
            r.anchorMin = newAnchorMin;
            r.anchorMax = newAnchorMax;
            r.sizeDelta = Vector2.zero;
            r.position  = position;
        }
    }
Exemplo n.º 21
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    public static void PasteScale(UnityEditor.MenuCommand command)
    {
        Transform transform = (command.context as Transform);

        Undo.RecordObject(transform, "Paste scale");
        transform.localScale = localScale;
    }
Exemplo n.º 22
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        static void CopyAtlas(MenuCommand command)
        {
            Material mat = command.context as Material;

            m_copiedAtlasProperties = new Material(mat);
            m_copiedAtlasProperties.hideFlags = HideFlags.DontSave;
        }
        private static void DoFind(MenuCommand data)
        {
            var script = Selection.activeObject as MonoScript;
            if (script == null) return;

            var klass = script.GetClass();
            if (typeof(Component).IsAssignableFrom(klass))
            {
                if (_window == null)
                {
                    _window = EditorWindow.GetWindow<ComponentSearchWindow>();
                    _window._mode = 0;
                    _window._targetScript = script;
                    _window._forceRefresh = true;
                    _window.Show();
                    _window.position = new Rect(20, 80, 500, 300);
                }
                else
                {
                    _window._mode = 0;
                    _window._targetScript = script;
                    _window._forceRefresh = true;
                    _window.Focus();
                }
            }
        }
Exemplo n.º 24
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 public static void BackupTransform(MenuCommand command)
 {
     if (command.context is Component) {
         var component = (Component)command.context;
         fiBackupManager.CreateBackup(component);
     }
 }
Exemplo n.º 25
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        public static void AddInputField(MenuCommand menuCommand)
        {
            GameObject inputFieldGO = DefaultControls.CreateInputField(GetStandardResources());
            InputField inputField = inputFieldGO.GetComponent<InputField>();

            var textChild = inputFieldGO.transform.FindChild("Text").gameObject;
            var text = textChild.GetComponent<Text>();
            Object.DestroyImmediate(text);
            UnivText unvText = textChild.AddComponent<UnivText>();
            unvText.text = "";
            unvText.color = Color.black;
            unvText.supportRichText = false;

            inputField.textComponent = unvText;

            var placeholderChild = inputFieldGO.transform.FindChild("Placeholder").gameObject;
            var placeholderText = placeholderChild.GetComponent<Text>();
            Object.DestroyImmediate(placeholderText);
            UnivText placeholderUnvText = placeholderChild.AddComponent<UnivText>();
            placeholderUnvText.text = "הכנס טקסט...";
            placeholderUnvText.fontStyle = FontStyle.Italic;
            // Make placeholder color half as opaque as normal text color.
            Color placeholderColor = unvText.color;
            placeholderColor.a *= 0.5f;
            placeholderUnvText.color = placeholderColor;
            inputField.placeholder = placeholderUnvText;

            PlaceUIElementRoot(inputFieldGO, menuCommand);
        }
Exemplo n.º 26
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    private static void UpdateNames(UnityEditor.MenuCommand command)
    {
        MainUI        context = (MainUI)command.context;
        List <string> scenes  = new List <string>();

        foreach (UnityEditor.EditorBuildSettingsScene scene in UnityEditor.EditorBuildSettings.scenes)
        {
            if (scene == null || !scene.enabled)
            {
                continue;
            }

            string name = Path.GetFileNameWithoutExtension(scene.path);
            if (name == MAIN_SCENE)
            {
                continue;
            }

            scenes.Add(name);
        }
        scenes.Sort();
        context.m_Scenes = new MenuScene[scenes.Count];
        for (int i = 0; i < scenes.Count; i++)
        {
            context.m_Scenes[i]             = new MenuScene();
            context.m_Scenes[i].m_SceneName = scenes[i];
            context.m_Scenes[i].m_SceneDesc = scenes[i];
        }
    }
Exemplo n.º 27
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 public static void BackupBaseBehavior(MenuCommand command)
 {
     if (command.context is Component) {
         var component = (Component)command.context;
         fiBackupManager.CreateBackup(component);
     }
 }
Exemplo n.º 28
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    private static void UpdateSceneTable(UnityEditor.MenuCommand command)
    {
        GameEngine    context = (GameEngine)command.context;
        List <string> scenes  = new List <string>();
        string        path;

        foreach (UnityEditor.EditorBuildSettingsScene s in UnityEditor.EditorBuildSettings.scenes)
        {
            if (s.enabled)
            {
                int sep = s.path.IndexOf("Assets/Resources/");
                if (sep == 0)
                {
                    path = s.path.Substring(17, s.path.IndexOf('/', 17) - 17) + ":";
                }
                else
                {
                    path = "";
                }
                sep = s.path.LastIndexOf('/');
                scenes.Add(path + s.path.Substring(sep + 1, s.path.LastIndexOf('.') - sep - 1));
            }
        }
        context.sceneTable = scenes.ToArray();
    }
Exemplo n.º 29
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    public static void BuildScenes(UnityEditor.MenuCommand command)
    {
        var scenes = EditorBuildSettings.scenes;

        for (int i = 0; i < scenes.Length; i++)
        {
            EditorBuildSettingsScene[] scene = new EditorBuildSettingsScene[] { scenes[i] };
            if (!scene[0].enabled)
            {
                continue;
            }
            var buildDir = Path.GetFullPath("Builds");
            if (!Directory.Exists(buildDir))
            {
                Directory.CreateDirectory(buildDir);
            }
            var buildPath = Path.Combine(buildDir, Application.productName);

            if (!Directory.Exists(buildPath))
            {
                Directory.CreateDirectory(buildPath);
            }
            var sceneName = Path.GetFileNameWithoutExtension(scenes[i].path);
            Debug.Log(sceneName);
            BuildPipeline.BuildPlayer(scene, Path.Combine(buildPath, sceneName), BuildTarget.WebGL, BuildOptions.Development);
        }
    }
Exemplo n.º 30
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		static void ContextCreateSpriteMesh(MenuCommand menuCommand)
		{
			GameObject spriteRendererGO = Selection.activeGameObject;
			SpriteRenderer spriteRenderer = null;
			SpriteMesh spriteMesh = null;
			
			if(spriteRendererGO)
			{
				spriteRenderer = spriteRendererGO.GetComponent<SpriteRenderer>();
			}
			
			if(spriteRenderer &&
			   spriteRenderer.sprite)
			{
				SpriteMesh overrideSpriteMesh =  SpriteMeshPostprocessor.GetSpriteMeshFromSprite(spriteRenderer.sprite);

				if(overrideSpriteMesh)
				{
					spriteMesh = overrideSpriteMesh;
				}else{
					spriteMesh = SpriteMeshUtils.CreateSpriteMesh(spriteRenderer.sprite);
				}
			}
			
			if(spriteMesh)
			{
				Undo.SetCurrentGroupName("create SpriteMeshInstance"); 
				Undo.DestroyObjectImmediate(spriteRenderer);
				SpriteMeshUtils.CreateSpriteMeshInstance(spriteMesh,spriteRendererGO,true);
				
				Selection.activeGameObject = spriteRendererGO;
			}else{
				Debug.Log("Select a SpriteRenderer with a Sprite to convert to SpriteMesh");
			}
		}
Exemplo n.º 31
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    private static void UpdateNames(UnityEditor.MenuCommand command)
    {
        SceneLoader context = (SceneLoader)command.context;

        context.PopulateExclusions();
        context.scenes = ReadNames(context.excludeList);
        context.SaveNameFile();
    }
Exemplo n.º 32
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 public static void ConvertToPersian(UnityEditor.MenuCommand command)
 {
     UnityEngine.UI.Text uit = command.context as UnityEngine.UI.Text;
     if (uit != null)
     {
         uit.text = Commands.ConvertToPersian(uit.text);
     }
 }
Exemplo n.º 33
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        public static void BackupBaseBehavior(MenuCommand command)
        {
            var unityObject = command.context;

            if (unityObject != null) {
                fiPersistentMetadata.Reset(new fiUnityObjectReference(unityObject, /*tryRestore:*/false));
            }
        }
Exemplo n.º 34
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 private static void MenuCommand(MenuCommand menuCommand)
 {
     var go = new GameObject("Editor Camera");
     GameObjectUtility.SetParentAndAlign(go, menuCommand.context as GameObject);
     go.AddComponent<EditorCamera>();
     Undo.RegisterCreatedObjectUndo(go, "Create " + go.name);
     Selection.activeObject = go;
 }
Exemplo n.º 35
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    private static void UpdateNames(UnityEditor.MenuCommand command)
    {
        ReadSceneNames context        = (ReadSceneNames)command.context;
        var            allSceneNames  = ReadNames();
        var            testSceneNames = allSceneNames.GetRange(1, allSceneNames.Count - 1);

        context.testSceneNames = testSceneNames;
    }
        static void CopyTransformGlobal_Transform(MenuCommand cmnd)
        {
            var tr = cmnd.context as Transform;
            if (tr == null) return;

            _currentTrans = Trans.GetGlobal(tr);
            _local = false;
        }
Exemplo n.º 37
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 private static void UpdateComponents(MenuCommand aCommand)
 {
     UILabel label = aCommand.context as UILabel;
     if (label != null)
     {
         label.UpdateComponents();
     }
 }
 private static void CollapseAll(MenuCommand cmd)
 {
     var component = cmd.context as Component;
     if (component)
     {
         FoldAllOnGameObject(component.gameObject, false);
     }
 }
 private static void ExpandAll(MenuCommand cmd)
 {
     var component = cmd.context as Component;
     if (component)
     {
         FoldAllOnGameObject(component.gameObject, true);
     }
 }
Exemplo n.º 40
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 public static void AddPanel(MenuCommand menuCommand)
 {
     GameObject element = DefaultControls.CreatePanel(GetStandardResources());
     PlaceUIElementRoot(element, menuCommand);
     RectTransform component = element.GetComponent<RectTransform>();
     component.anchoredPosition = Vector2.zero;
     component.sizeDelta = Vector2.zero;
 }
Exemplo n.º 41
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        public static void BackupBaseBehavior(MenuCommand command)
        {
            var unityObject = command.context;

            if (unityObject != null) {
                fiPersistentMetadata.Reset(unityObject);
            }
        }
Exemplo n.º 42
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        public static void BringToGround(UnityEditor.MenuCommand command)
        {
            Transform transform = command.context as Transform;

            if (transform != null)
            {
                Commands.BringToGround(transform);
            }
        }
Exemplo n.º 43
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    static void ClearCachePools(UnityEditor.MenuCommand cmd)
    {
        if (Application.isPlaying)
        {
            return;
        }

        UICachePoolManager.ClearCachePool();
    }
    static void SpaceOut(UnityEditor.MenuCommand menuCommand)
    {
        var tra = UnityEditor.Selection.transforms;

        for (int i = 0; i < tra.Length; i++)
        {
            tra[i].position = Vector3.right * i * 20f;
        }
    }
Exemplo n.º 45
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 static void RemoveCacheUIItems(UnityEditor.MenuCommand cmd)
 {  //2017/11/27注释掉
  //   if (Application.isPlaying && Editor_ApplicationPause.IsUICacheEnableWhenPlaying == false) return;
     UICacheItemMark current = cmd.context as UICacheItemMark;
     if (current != null)
     {
         current.UnLoadItem();
     }
 }
Exemplo n.º 46
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        public static void CenterPivot(UnityEditor.MenuCommand command)
        {
            BoxCollider collider = command.context as BoxCollider;

            if (collider != null)
            {
                Commands.CenterPivot(collider);
            }
        }
Exemplo n.º 47
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        /// <summary>
        /// 保存当前视图
        /// </summary>
        private static void SaveCurrentView(UnityEditor.MenuCommand cmd)
        {
            UITextLocalization current = cmd.context as UITextLocalization;

            if (current != null)
            {
                current.SaveView(current.currentLanguageType);
            }
        }
 private static void CopyAllEffectToSnapshots(MenuCommand command)
 {
   AudioMixerGroupController context = command.context as AudioMixerGroupController;
   AudioMixerController controller = context.controller;
   if ((Object) controller == (Object) null)
     return;
   Undo.RecordObject((Object) controller, "Copy all effect settings to all snapshots");
   controller.CopyAllSettingsToAllSnapshots(context, controller.TargetSnapshot);
 }
Exemplo n.º 49
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    public static void CreateTrait(UnityEditor.MenuCommand menuCommand)
    {
        string     name     = "SceneParameter (0)";
        GameObject instance = new GameObject(name);

        GameObjectUtility.SetParentAndAlign(instance, menuCommand.context as GameObject);
        Undo.RegisterCreatedObjectUndo(instance, "Create " + instance.name);
        Selection.activeObject = instance;
        instance.AddComponent <SceneParameter>();
    }
Exemplo n.º 50
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 static void ShowCacheUIItems(UnityEditor.MenuCommand cmd)
 {
     //2017/11/27注释掉
 //    if (Application.isPlaying&&Editor_ApplicationPause.IsUICacheEnableWhenPlaying==false) return;
     UICacheItemMark current = cmd.context as UICacheItemMark;
     if (current != null)
     {
         current.LoadCacheUIItem(current.m_AdditionalOperate, current.m_AdditialParameter);
     }
 }
Exemplo n.º 51
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    static void DoReset(UnityEditor.MenuCommand command)
    {
        ((BaseAction)command.context).CleanSupportedTriggers();

        GameObject g = new GameObject("temp");
        BaseAction b = (BaseAction)g.AddComponent(command.context.GetType());

        UnityEditor.EditorUtility.CopySerialized(b, command.context);
        DestroyImmediate(g);
        ((BaseAction)command.context).Reset();
    }
Exemplo n.º 52
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    private static void CreateColorPicker(UnityEditor.MenuCommand menuCommand)
    {
        GameObject go = new GameObject("Color Picker");

        go.AddComponent <ColorPicker>();

        UnityEditor.GameObjectUtility.SetParentAndAlign(go, menuCommand.context as GameObject);

        UnityEditor.Undo.RegisterCreatedObjectUndo(go, "Create " + go.name);
        UnityEditor.Selection.activeObject = go;
    }
	private static void MakeDestructible(UnityEditor.MenuCommand mc)
	{
		if (mc != null && mc.context != null)
		{
			var spriteRenderer = mc.context as SpriteRenderer;
			
			if (spriteRenderer != null)
			{
				D2D_Helper.GetOrAddComponent<D2D_DestructibleSprite>(spriteRenderer.gameObject);
			}
		}
	}
Exemplo n.º 54
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        private static void SaveCurrentView(UnityEditor.MenuCommand cmd)
        {
            LocalizationBase current = cmd.context as LocalizationBase;

            if (current == null)
            {
                return;
            }

            current.SaveView(current.currentLanguageType);
            EditorUtility.DisplayDialog("", "保存当前语言下的配置完成!", "OK");
        }
Exemplo n.º 55
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        private static void RemoveConfigKey(UnityEditor.MenuCommand cmd)
        {
            UITextLocalization current = cmd.context as UITextLocalization;

            if (current == null)
            {
                return;
            }

            current.RemoveConfigKey();
            Debug.Log("移除配置表关键字完成!");
        }
        private static void RemoveTextLocalization(UnityEditor.MenuCommand cmd)
        {
            UITextLocalizationManager current = cmd.context as UITextLocalizationManager;

            if (current == null)
            {
                return;
            }

            current.RemoveTextLocalization();
            EditorUtility.DisplayDialog("移除Text本地化组件", "移除Text本地化组件完成!", "OK");
        }
Exemplo n.º 57
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        private static void GetAllLocalizations(UnityEditor.MenuCommand cmd)
        {
            LocalizationManager current = cmd.context as LocalizationManager;

            if (current == null)
            {
                Debug.LogError("统计失败!");
                return;
            }

            current.GetAllLocalizations();
            EditorUtility.DisplayDialog("", "统计所有本地化组件完成!", "OK");
        }
Exemplo n.º 58
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        private static void GenTextLocalization(UnityEditor.MenuCommand cmd)
        {
            UITextLocalization current = cmd.context as UITextLocalization;

            if (current == null)
            {
                return;
            }

            current.GenTextLocalization();
            AssetDatabase.Refresh();
            Debug.Log("生成配置表关键字完成!");
        }
        private static void GetAllUITextLocalizations(UnityEditor.MenuCommand cmd)
        {
            UITextLocalizationManager current = cmd.context as UITextLocalizationManager;

            if (current == null)
            {
                Debug.LogError("统计失败!");
                return;
            }

            current.GetAllUITextLocalizations();
            Debug.Log("统计所有的Text本地化组件完成!");
        }
Exemplo n.º 60
0
    static void UpdateMarkTransTag(UnityEditor.MenuCommand cmd)
    {
        if (Application.isPlaying)
        {
            return;
        }
        UICacheView current = cmd.context as UICacheView;

        if (current != null)
        {
            current.UpdateUIMarkTransTagState();
        }
    }