INTERNAL_CALL_DrawTetrahedra() private method

private INTERNAL_CALL_DrawTetrahedra ( bool shouldRecalculateTetrahedra, Vector3 &cameraPosition ) : void
shouldRecalculateTetrahedra bool
cameraPosition Vector3
return void
 internal static void DrawTetrahedra(bool shouldRecalculateTetrahedra, Vector3 cameraPosition)
 {
     LightmapVisualization.INTERNAL_CALL_DrawTetrahedra(shouldRecalculateTetrahedra, ref cameraPosition);
 }