SnapToSprite() protected static method

protected static SnapToSprite ( SpriteRenderer spriteRenderer, Vector3 position, float snapDistance ) : Vector3
spriteRenderer UnityEngine.SpriteRenderer
position Vector3
snapDistance float
return Vector3
Exemplo n.º 1
0
 private Vector3 SnapToSprites(Vector3 position)
 {
     position = Joint2DEditorBase.SnapToSprite(this.anchorJoint2D.GetComponent <SpriteRenderer>(), position, 0.13f);
     if (this.anchorJoint2D.connectedBody != null)
     {
         position = Joint2DEditorBase.SnapToSprite(this.anchorJoint2D.connectedBody.GetComponent <SpriteRenderer>(), position, 0.13f);
     }
     return(position);
 }