GetEditorWindow() private static method

private static GetEditorWindow ( GUIView view ) : EditorWindow
view GUIView
return EditorWindow
        private static string GetViewName(GUIView view)
        {
            EditorWindow editorWindow = GUIViewDebuggerWindow.GetEditorWindow(view);

            if (editorWindow != null)
            {
                return(editorWindow.titleContent.text);
            }
            return(view.GetType().Name);
        }
        private static string GetViewName(GUIView view)
        {
            EditorWindow editorWindow = GUIViewDebuggerWindow.GetEditorWindow(view);
            string       result;

            if (editorWindow != null)
            {
                result = editorWindow.titleContent.text;
            }
            else
            {
                result = view.GetType().Name;
            }
            return(result);
        }
        private bool CanInspectView(GUIView view)
        {
            bool result;

            if (view == null)
            {
                result = false;
            }
            else
            {
                EditorWindow editorWindow = GUIViewDebuggerWindow.GetEditorWindow(view);
                result = (editorWindow == null || (!(editorWindow == this) && !(editorWindow == this.m_InstructionOverlayWindow)));
            }
            return(result);
        }
Exemplo n.º 4
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        private bool CanInspectView(GUIView view)
        {
            bool result;

            if (view == null)
            {
                result = false;
            }
            else
            {
                EditorWindow editorWindow = GUIViewDebuggerWindow.GetEditorWindow(view);
                result = (editorWindow == null || !(editorWindow == this));
            }
            return(result);
        }
        private bool CanInspectView(GUIView view)
        {
            EditorWindow editorWindow = GUIViewDebuggerWindow.GetEditorWindow(view);

            return(editorWindow == null || (!(editorWindow == this) && !(editorWindow == this.m_InstructionOverlayWindow)));
        }
        private bool CanInspectView(GUIView view)
        {
            EditorWindow editorWindow = GUIViewDebuggerWindow.GetEditorWindow(view);

            return((UnityEngine.Object)editorWindow == (UnityEngine.Object)null || !((UnityEngine.Object)editorWindow == (UnityEngine.Object) this) && !((UnityEngine.Object)editorWindow == (UnityEngine.Object) this.m_InstructionOverlayWindow));
        }