private INTERNAL_CALL_SetInternalGameViewDimensions ( |
||
self | ||
rect | ||
clippedRect | ||
targetSize | Vector2 | |
return | void |
public void SetInternalGameViewDimensions(Rect rect, Rect clippedRect, Vector2 targetSize) { GUIView.INTERNAL_CALL_SetInternalGameViewDimensions(this, ref rect, ref clippedRect, ref targetSize); }