ClickEnableFrameDebugger() private method

private ClickEnableFrameDebugger ( ) : void
return void
        private void DrawEnableDisableButton(FrameDebuggerWindow frameDebugger, IConnectionState m_AttachToPlayerState, out bool needsRepaint)
        {
            needsRepaint = false;

            EditorGUI.BeginChangeCheck();

            bool wasEnabled = GUI.enabled;

            GUI.enabled = m_AttachToPlayerState.connectedToTarget != ConnectionTarget.Editor || FrameDebuggerUtility.locallySupported;
            GUIContent button = (FrameDebugger.enabled) ? FrameDebuggerStyles.TopToolbar.recordButtonDisable : FrameDebuggerStyles.TopToolbar.recordButtonEnable;

            GUILayout.Toggle(FrameDebugger.enabled, button, EditorStyles.toolbarButtonLeft, GUILayout.MinWidth(80));
            GUI.enabled = wasEnabled;

            if (EditorGUI.EndChangeCheck())
            {
                frameDebugger.ClickEnableFrameDebugger();
                needsRepaint = true;
            }
        }