Exemplo n.º 1
0
        internal static Vector3 GetClosestEuler(Quaternion q, Vector3 eulerHint, RotationOrder rotationOrder)
        {
            Vector3 result;

            AnimationUtility.INTERNAL_CALL_GetClosestEuler(ref q, ref eulerHint, rotationOrder, out result);
            return(result);
        }