Save() public method

public Save ( ) : string
return string
 public void Execute(PostProcessorContext context)
 {
     if (this.OnProgress != null)
     {
         this.OnProgress(this, "Patching settings file");
     }
     this._stagingArea = context.Get<string>("StagingArea");
     bool flag = context.Get<bool>("UseObb");
     string str = context.Get<string>("AndroidPluginsPath");
     if (Directory.Exists(Path.Combine(str, "assets")))
     {
         FileUtil.CopyDirectoryRecursiveForPostprocess(Path.Combine(str, "assets"), Path.Combine(this._stagingArea, "assets"), true);
     }
     this.PatchStringsXml();
     int num = !PlayerSettings.advancedLicense ? 0 : ((int) PlayerSettings.Android.splashScreenScale);
     AndroidXmlDocument document = new AndroidXmlDocument(Path.Combine(this._stagingArea, "assets/bin/Data/settings.xml"));
     document.PatchStringRes("integer", "splash_mode", num.ToString());
     document.PatchStringRes("bool", "useObb", flag.ToString());
     context.Set<AndroidXmlDocument>("SettingsXml", document);
     document.Save();
 }
 private void PatchStringsXml()
 {
     AndroidXmlDocument document = new AndroidXmlDocument(Path.Combine(this._stagingArea, "res/values/strings.xml"));
     document.PatchStringRes("string", "app_name", PlayerSettings.productName);
     document.Save();
 }