WriteToFile() public method

public WriteToFile ( string path ) : void
path string
return void
Exemplo n.º 1
0
    public static void OnPostProcessBuild(BuildTarget target, string pathToBuiltProject)
    {
        Debug.LogWarning("IphoneX Fiter");
        if (target != BuildTarget.iOS)
        {
            Debug.LogWarning("Target is not iPhone. XCodePostProcess will not run");
            return;
        }
        // Create a new project object from build target
        UnityEditor.iOS.Xcode.PBXProject project = new UnityEditor.iOS.Xcode.PBXProject();
        string configFilePath = UnityEditor.iOS.Xcode.PBXProject.GetPBXProjectPath(pathToBuiltProject);

        project.ReadFromFile(configFilePath);
        string targetGuid = project.TargetGuidByName("Unity-iPhone");
        string debug      = project.BuildConfigByName(targetGuid, "Debug");
        string release    = project.BuildConfigByName(targetGuid, "Release");

        project.AddBuildPropertyForConfig(debug, "CODE_SIGN_RESOURCE_RULES_PATH", "$(SDKROOT)/ResourceRules.plist");
        project.AddBuildPropertyForConfig(release, "CODE_SIGN_RESOURCE_RULES_PATH", "$(SDKROOT)/ResourceRules.plist");

        project.AddFrameworkToProject(targetGuid, "SystemConfiguration.framework", true);
        project.AddFrameworkToProject(targetGuid, "Security.framework", true);
        project.AddFrameworkToProject(targetGuid, "libz.tbd", true);
        project.AddFrameworkToProject(targetGuid, "libc++.tbd", true);

        project.SetBuildProperty(targetGuid, "ENABLE_BITCODE", "NO");

        project.WriteToFile(configFilePath);

        EditSuitIpXCode(pathToBuiltProject);
    }
Exemplo n.º 2
0
    private static void EditorIOSAutoBuild(string buildPath)
    {
        #if UNITY_IOS
        var dummy = ScriptableObject.CreateInstance <XCodePostProcess>();
        var file  = dummy.m_entitlementsFile;
        ScriptableObject.DestroyImmediate(dummy);
        if (file == null)
        {
            return;
        }

        var proj_path = UnityEditor.iOS.Xcode.PBXProject.GetPBXProjectPath(buildPath);
        var proj      = new UnityEditor.iOS.Xcode.PBXProject();
        proj.ReadFromFile(proj_path);

        // target_name = "Unity-iPhone"
        var target_name = UnityEditor.iOS.Xcode.PBXProject.GetUnityTargetName();
        var target_guid = proj.TargetGuidByName(target_name);
        var src         = AssetDatabase.GetAssetPath(file);
        var file_name   = Path.GetFileName(src);
        var dst         = buildPath + "/" + target_name + "/" + file_name;
        FileUtil.CopyFileOrDirectory(src, dst);
        proj.AddFile(target_name + "/" + file_name, file_name);
        proj.AddBuildProperty(target_guid, "CODE_SIGN_ENTITLEMENTS", target_name + "/" + file_name);

        proj.WriteToFile(proj_path);
        #endif
    }
Exemplo n.º 3
0
    private static void PostProcessIosBuild(string pathToBuiltProject)
    {
        UnityEditor.iOS.Xcode.PBXProject project = new UnityEditor.iOS.Xcode.PBXProject();
        string pbxPath = UnityEditor.iOS.Xcode.PBXProject.GetPBXProjectPath(pathToBuiltProject);

        project.ReadFromFile(pbxPath);

#if UNITY_2019_3_OR_NEWER
        string targetId = project.GetUnityFrameworkTargetGuid();
#else
        string targetId = project.TargetGuidByName(UnityEditor.iOS.Xcode.PBXProject.GetUnityTargetName());
#endif

        project.AddFrameworkToProject(targetId, "AdSupport.framework", false);
        project.AddFrameworkToProject(targetId, "CoreTelephony.framework", false);
        project.AddFrameworkToProject(targetId, "StoreKit.framework", false);
        project.AddFrameworkToProject(targetId, "WebKit.framework", false);

        project.AddFileToBuild(targetId, project.AddFile("usr/lib/libsqlite3.dylib", "Frameworks/libsqlite3.dylib", UnityEditor.iOS.Xcode.PBXSourceTree.Sdk));
        project.AddFileToBuild(targetId, project.AddFile("usr/lib/libz.1.1.3.dylib", "Frameworks/libz.1.1.3.dylib", UnityEditor.iOS.Xcode.PBXSourceTree.Sdk));

        project.AddBuildProperty(targetId, "OTHER_LDFLAGS", "-ObjC");

        project.WriteToFile(pbxPath);

        Debug.Log("Vungle iOS post processor completed.");
    }
Exemplo n.º 4
0
    public static void OnPostprocessBuild(BuildTarget buildTarget, string path)
    {
        UnityEngine.Debug.Log("OnPostprocessBuild "+buildTarget+" "+path);

        if (buildTarget == BuildTarget.iOS) {

            string projectPath = PBXProject.GetPBXProjectPath(path);

            PBXProject project = new PBXProject();
            project.ReadFromFile(projectPath);

            UnityEngine.Debug.Log(PBXProject.GetUnityTargetName());
            string target = project.TargetGuidByName(PBXProject.GetUnityTargetName());

            UnityEngine.Debug.Log(target);

            // Add build settings for CocoaPods
            project.AddBuildProperty(target, "HEADER_SEARCH_PATHS", "$(inherited)");
            project.AddBuildProperty(target, "FRAMEWORK_SEARCH_PATHS", "$(inherited)");
            project.AddBuildProperty(target, "OTHER_CFLAGS", "$(inherited)");
            project.AddBuildProperty(target, "OTHER_LDFLAGS", "$(inherited)");

            // Disable Bitcode
            project.SetBuildProperty(target, "ENABLE_BITCODE", "NO");

            // Copy Podfile into project
            string unityProjectRootPath = Path.GetFullPath("./").Normalize();
            UnityEngine.Debug.Log(unityProjectRootPath);

            // Default src location is the project root
            FileUtil.ReplaceFile("Assets/DeltaDNAAds/Editor/iOS/Podfile", path + "/Podfile");

            // Set Podfile platform version to match Unity
            #if UNITY_5_5_OR_NEWER
            var targetOSVersion = PlayerSettings.iOS.targetOSVersionString;
            string iosPlatform = targetOSVersion.ToString();
            UnityEngine.Debug.Log(iosPlatform);
            #else
            var targetOSVersion = PlayerSettings.iOS.targetOSVersion;
            string iosPlatform = targetOSVersion.ToString().Substring(4).Replace('_', '.');
            #endif

            var podfile = new List<string>(File.ReadAllLines(path + "/Podfile"));
            podfile = new List<string>(podfile.Select(e => e.StartsWith("platform") ? string.Format("platform :ios, '{0}'", iosPlatform) : e).AsEnumerable());
            File.WriteAllLines(path + "/Podfile", podfile.ToArray());

            // Update the XCode project on disk
            project.WriteToFile(projectPath);

            // Run pod update
            Process proc = new Process();
            proc.StartInfo.FileName = "/usr/local/bin/pod";
            proc.StartInfo.Arguments = "install --project-directory=\""+path+"\"";
            proc.StartInfo.UseShellExecute = false;
            proc.Start();
            proc.WaitForExit();
        }
    }
Exemplo n.º 5
0
    private static void fixPbxproject(string path)
    {
#if UNITY_IOS
        UnityEditor.iOS.Xcode.PBXProject pbxProj = new UnityEditor.iOS.Xcode.PBXProject();
        pbxProj.ReadFromFile(path);

        string targetGuid = pbxProj.TargetGuidByName("Unity-iPhone");
        pbxProj.SetBuildProperty(targetGuid, "ALWAYS_EMBED_SWIFT_STANDARD_LIBRARIES", "YES");

        pbxProj.WriteToFile(path);

        AddDynamicFrameworksForUnity5(path);
#endif
    }
Exemplo n.º 6
0
    private static void DoAddLocalizationFolder(string projectPath)
    {
        string pbxProjectPath = UnityEditor.iOS.Xcode.PBXProject.GetPBXProjectPath(projectPath);

        UnityEditor.iOS.Xcode.PBXProject originalProj = new UnityEditor.iOS.Xcode.PBXProject();

        originalProj.ReadFromFile(pbxProjectPath);
        string localizationFolderPath = $"{projectPath}/Localization";

        if (false == Directory.Exists(localizationFolderPath))
        {
            Directory.CreateDirectory(localizationFolderPath);
        }
        originalProj.AddFolderReference(localizationFolderPath, "Localization");
        originalProj.WriteToFile(pbxProjectPath);
    }
Exemplo n.º 7
0
    //设置Capabilities
    void SetCapabilities(string pathToBuildProject)
    {
        string projPath = pathToBuildProject + "/Unity-iPhone.xcodeproj/project.pbxproj";  //项目路径,这个路径在mac上默认是不显示的,需要右键->显示包内容才能看到。unity到处的名字就是这个。

        UnityEditor.iOS.Xcode.PBXProject pbxProj = new UnityEditor.iOS.Xcode.PBXProject(); //创建xcode project类
        pbxProj.ReadFromString(File.ReadAllText(projPath));                                //xcode project读入
        string targetGuid = pbxProj.TargetGuidByName(PBXProject.GetUnityTargetName());     //获得Target名

        //设置BuildSetting
        pbxProj.SetBuildProperty(targetGuid, "ENABLE_BITCODE", "NO");
        pbxProj.AddBuildProperty(targetGuid, "OTHER_LDFLAGS", "-ObjC");
        pbxProj.SetBuildProperty(targetGuid, "DEBUG_INFORMATION_FORMAT", "dwarf-with-dsym"); //定位崩溃bug
        pbxProj.SetBuildProperty(targetGuid, "EXCLUDED_ARCHS", "armv7");

        pbxProj.AddFrameworkToProject(targetGuid, "MediaPlayer.framework", false);
        pbxProj.AddFrameworkToProject(targetGuid, "AdSupport.framework", true);
        //添加资源
        pbxProj.AddFileToBuild(targetGuid, pbxProj.AddFile(System.Environment.CurrentDirectory + "/LTBaseSDK_Oversea/ltgame.cfg", "Resource/ltgame.cfg", PBXSourceTree.Source));

        //修改编译方式
        string mmfile = pbxProj.FindFileGuidByProjectPath("Classes/UnityAppController.mm");
        var    flags  = pbxProj.GetCompileFlagsForFile(targetGuid, mmfile);

        flags.Add("-fno-objc-arc");
        pbxProj.SetCompileFlagsForFile(targetGuid, mmfile, flags);
        mmfile = pbxProj.FindFileGuidByProjectPath("Libraries/Plugins/IOS/LTSDK/LTSDKNPC.mm");
        flags  = pbxProj.GetCompileFlagsForFile(targetGuid, mmfile);
        flags.Add("-fno-objc-arc");
        pbxProj.SetCompileFlagsForFile(targetGuid, mmfile, flags);
        pbxProj.WriteToFile(projPath);

        string[] splits     = PlayerSettings.applicationIdentifier.Split('.');
        var      capManager = new ProjectCapabilityManager(projPath, splits[splits.Length - 1] + ".entitlements", PBXProject.GetUnityTargetName());//创建设置Capability类

        if (PlayerSettings.applicationIdentifier.Equals("com.longtugame.dzyz.longtu"))
        {
            //正式包,增加计费
            capManager.AddInAppPurchase();
        }
        capManager.AddAssociatedDomains(new[]
        {
            "applinks:dy.longtugame.com"
        });
        capManager.WriteToFile();//写入文件保存
    }
Exemplo n.º 8
0
    public static void OnPostProcessBuild(BuildTarget buildTarget, string path)
    {
    #if UNITY_IPHONE
        if (buildTarget == BuildTarget.iOS)
        {
            Debug.Log("DisableBitCodePostProcessor - start");
            string projectPath = path + "/Unity-iPhone.xcodeproj/project.pbxproj";
            UnityEditor.iOS.Xcode.PBXProject pbxProject = new UnityEditor.iOS.Xcode.PBXProject();
            pbxProject.ReadFromFile(projectPath);

            string target = pbxProject.TargetGuidByName("Unity-iPhone");
            pbxProject.SetBuildProperty(target, "ENABLE_BITCODE", "NO");

            pbxProject.WriteToFile(projectPath);
            Debug.Log("DisableBitCodePostProcessor - done");
        }
    #endif
    }
Exemplo n.º 9
0
        private void TestOutput(PBXProject proj, string testFilename)
        {
            string sourceFile = Path.Combine(GetTestSourcePath(), testFilename);
            string outputFile = Path.Combine(GetTestOutputPath(), testFilename);

            proj.WriteToFile(outputFile);
            Assert.IsTrue(TestUtils.FileContentsEqual(outputFile, sourceFile),
                          "Output not equivalent to the expected output");

            PBXProject other = new PBXProject();

            other.ReadFromFile(outputFile);
            other.WriteToFile(outputFile);
            Assert.IsTrue(TestUtils.FileContentsEqual(outputFile, sourceFile));
            if (!DebugEnabled())
            {
                File.Delete(outputFile);
            }
        }
Exemplo n.º 10
0
    private static void removeCompatibilityLibraryFromProject(XCProject project)
    {
        string folderPath = Path.Combine(Application.dataPath, "Fyber/iOS/fyber-sdk-compat-lib");

        if (Directory.Exists(folderPath))
        {
            Debug.Log(folderPath + " exists. Deleting it");
            Directory.Delete(folderPath, true);
        }

        string libPath = Path.Combine(project.projectRootPath, "Libraries/Fyber/iOS/fyber-sdk-compat-lib");

        if (Directory.Exists(libPath))
        {
            Debug.Log(libPath + " exists. Deleting it");
            Directory.Delete(libPath, true);
        }

#if UNITY_5
        var      compatGroup   = "Libraries/Fyber/iOS/fyber-sdk-compat-lib";
        string[] filesToRemove = { "FYBBannerSize.h", "FYBBannerView.h", "libFyberSDKCompat.a" };

        UnityEditor.iOS.Xcode.PBXProject pbxProject = new UnityEditor.iOS.Xcode.PBXProject();
        string pbxprojPath = UnityEditor.iOS.Xcode.PBXProject.GetPBXProjectPath(project.projectRootPath);
        pbxProject.ReadFromFile(pbxprojPath);

        foreach (string file in filesToRemove)
        {
            var fileToRemove = compatGroup + "/" + file;
            if (pbxProject.ContainsFileByProjectPath(fileToRemove))
            {
                string guid = pbxProject.FindFileGuidByProjectPath(fileToRemove);
                pbxProject.RemoveFile(guid);
            }
        }

        pbxProject.WriteToFile(pbxprojPath);
#endif // UNITY_5
    }
Exemplo n.º 11
0
 public static void OnPostProcessBuild(BuildTarget platform, string projectPath)
 {
     if (platform != BuildTarget.iOS) {
       return;
     }
     string pbxFile = PBXProject.GetPBXProjectPath(projectPath);
     PBXProject pbxProject = new PBXProject();
     pbxProject.ReadFromFile(pbxFile);
     string target = pbxProject.TargetGuidByName(PBXProject.GetUnityTargetName());
     pbxProject.AddFrameworkToProject(target, "Security.framework", false);
     pbxProject.AddFrameworkToProject(target, "GLKit.framework", false);
     pbxProject.AddBuildProperty(target, "OTHER_LDFLAGS", "-ObjC");
     pbxProject.WriteToFile(pbxFile);
 }
Exemplo n.º 12
0
	public static void OnPostProcessBuild (BuildTarget buildTarget, string path)
	{
		#if UNITY_ANDROID

		#elif UNITY_IPHONE
		string projPath = path + "/Unity-iPhone.xcodeproj/project.pbxproj";
		PBXProject pbxProj = new PBXProject ();
		pbxProj.ReadFromFile (projPath);
		string target = pbxProj.TargetGuidByName (PBXProject.GetUnityTargetName ());

		pbxProj.AddFrameworkToProject (target, "AssetsLibrary.framework", false);
		pbxProj.AddFrameworkToProject (target, "AudioToolbox.framework", false);
		pbxProj.AddFrameworkToProject (target, "AVFoundation.framework", false);
		pbxProj.AddFrameworkToProject (target, "CFNetwork.framework", false);
		pbxProj.AddFrameworkToProject (target, "CoreAudio.framework", false);
		pbxProj.AddFrameworkToProject (target, "CoreLocation.framework", false);
		pbxProj.AddFrameworkToProject (target, "CoreMedia.framework", false);
		pbxProj.AddFrameworkToProject (target, "CoreTelephony.framework", false);
		pbxProj.AddFrameworkToProject (target, "CoreVideo.framework", false);
		pbxProj.AddFrameworkToProject (target, "CoreGraphics.framework", false);
		pbxProj.AddFrameworkToProject (target, "ImageIO.framework", false);

		pbxProj.AddFileToBuild (target, pbxProj.AddFile ("usr/lib/libc++.dylib", "Frameworks/libc++.dylib", PBXSourceTree.Sdk));
		pbxProj.AddFileToBuild (target, pbxProj.AddFile ("usr/lib/libc++abi.dylib", "Frameworks/libc++abi.dylib", PBXSourceTree.Sdk));
		pbxProj.AddFileToBuild (target, pbxProj.AddFile ("usr/lib/libsqlite3.dylib", "Frameworks/libsqlite3.dylib", PBXSourceTree.Sdk));
		pbxProj.AddFileToBuild (target, pbxProj.AddFile ("usr/lib/libstdc++.dylib", "Frameworks/libstdc++.dylib", PBXSourceTree.Sdk));
		pbxProj.AddFileToBuild (target, pbxProj.AddFile ("usr/lib/libxml2.dylib", "Frameworks/libxml2.dylib", PBXSourceTree.Sdk));
		pbxProj.AddFileToBuild (target, pbxProj.AddFile ("usr/lib/libz.dylib", "Frameworks/libz.dylib", PBXSourceTree.Sdk));

		pbxProj.AddFrameworkToProject (target, "MapKit.framework", false);
		pbxProj.AddFrameworkToProject (target, "OpenGLES.framework", false);
		pbxProj.AddFrameworkToProject (target, "QuartzCore.framework", false);
		pbxProj.AddFrameworkToProject (target, "SystemConfiguration.framework", false);
		pbxProj.AddFrameworkToProject (target, "UIKit.framework", false);

		DirectoryInfo di = new DirectoryInfo (Application.dataPath);
		string rongCloudLibFloder = Path.Combine (di.Parent.FullName, "RongCloudLib");




		CopyAndReplaceDirectory(Path.Combine (rongCloudLibFloder, "RongIMLib.framework"), Path.Combine(path, "Frameworks/RongIMLib.framework"));
		pbxProj.AddFileToBuild(target, pbxProj.AddFile("Frameworks/RongIMLib.framework", "Frameworks/RongIMLib.framework", PBXSourceTree.Source));


//		pbxProj.AddFileToBuild (target, pbxProj.AddFile (Path.Combine (rongCloudLibFloder, "RongIMLib.framework"), "Frameworks/RongIMLib.framework", PBXSourceTree.Absolute));
		pbxProj.AddFileToBuild (target, pbxProj.AddFile (Path.Combine (Application.dataPath, "Editor/RongCloud/iOS/RongCloudBinding.m"), "Libraries/RongCloudBinding.m", PBXSourceTree.Absolute));
		pbxProj.AddFileToBuild (target, pbxProj.AddFile (Path.Combine (Application.dataPath, "Editor/RongCloud/iOS/RongCloudManager.m"), "Libraries/RongCloudManager.m", PBXSourceTree.Absolute));
		pbxProj.AddFileToBuild (target, pbxProj.AddFile (Path.Combine (Application.dataPath, "Editor/RongCloud/iOS/RongCloudManager.h"), "Libraries/RongCloudManager.h", PBXSourceTree.Absolute));
		pbxProj.AddFileToBuild (target, pbxProj.AddFile (Path.Combine (Application.dataPath, "Editor/RongCloud/iOS/GroupOperationMessage.h"), "Libraries/GroupOperationMessage.h", PBXSourceTree.Absolute));
		pbxProj.AddFileToBuild (target, pbxProj.AddFile (Path.Combine (Application.dataPath, "Editor/RongCloud/iOS/GroupOperationMessage.m"), "Libraries/GroupOperationMessage.m", PBXSourceTree.Absolute));

		pbxProj.AddFileToBuild (target, pbxProj.AddFile (Path.Combine (Application.dataPath, "Editor/RongCloud/iOS/GroupRequestMessage.h"), "Libraries/GroupRequestMessage.h", PBXSourceTree.Absolute));
		pbxProj.AddFileToBuild (target, pbxProj.AddFile (Path.Combine (Application.dataPath, "Editor/RongCloud/iOS/GroupRequestMessage.m"), "Libraries/GroupRequestMessage.m", PBXSourceTree.Absolute));



		pbxProj.SetBuildProperty(target, "FRAMEWORK_SEARCH_PATHS", "$(inherited)");
		pbxProj.AddBuildProperty(target, "FRAMEWORK_SEARCH_PATHS", "$(PROJECT_DIR)/Frameworks");

		pbxProj.WriteToFile (projPath);
		PlistDocument plist = new PlistDocument ();
		string plistPath = Path.Combine (path, "Info.plist");
		plist.ReadFromFile (plistPath);
		var deviceCapabilities = plist.root ["UIRequiredDeviceCapabilities"].AsArray ();
		deviceCapabilities.AddString ("front-facing-camera");
		deviceCapabilities.AddString ("video-camera");
//		plist.root.SetBoolean ("LSHasLocalizedDisplayName", true);

		plist.WriteToFile (plistPath);
		#endif

	}
Exemplo n.º 13
0
    public static void OnPostProcessBuild(BuildTarget target, string path)
    {
#if UNITY_IPHONE || UNITY_IOS
#if UNITY_5
        if (target == BuildTarget.iOS)
#else
        if (target == BuildTarget.iPhone)
#endif // UNITY_5
        {
            string folderPath = Path.Combine(Application.dataPath, "Fyber/iOS/fyber-sdk-compat-lib");
            if (Directory.Exists(folderPath))
            {
                Directory.Delete(folderPath, true);
            }

            XCProject project = new XCProject(path);

            string libPath = Path.Combine(project.projectRootPath, "Libraries/Fyber/iOS/fyber-sdk-compat-lib");

            if (Directory.Exists(libPath))
            {
                Directory.Delete(libPath, true);
            }

            // Find and run through all projmods files to patch the project
            string   projModPath = System.IO.Path.Combine(Application.dataPath, "Fyber/iOS");
            string[] files       = System.IO.Directory.GetFiles(projModPath, "*.projmods", System.IO.SearchOption.AllDirectories);
            foreach (var file in files)
            {
                project.ApplyMod(Application.dataPath, file);

                if (file.Contains("NativeX"))
                {
                    string unityVersionPlist = "<plist><key>name</key><string>Nativex</string><key>settings</key><dict><key>FYBNativeXUnityBuildFlag</key><true /></dict></plist>";
                    PlistUpdater.UpdatePlist(project.projectRootPath, unityVersionPlist);
                }
            }
            project.Save();

#if UNITY_5
            var      compatGroup   = "Libraries/Fyber/iOS/fyber-sdk-compat-lib";
            string[] filesToRemove = { "FYBBannerSize.h", "FYBBannerView.h", "libFyberSDKCompat.a" };

            UnityEditor.iOS.Xcode.PBXProject pbxProject = new UnityEditor.iOS.Xcode.PBXProject();
            string pbxprojPath = UnityEditor.iOS.Xcode.PBXProject.GetPBXProjectPath(path);
            pbxProject.ReadFromFile(pbxprojPath);

            foreach (string file in filesToRemove)
            {
                var fileToRemove = compatGroup + "/" + file;
                if (pbxProject.ContainsFileByProjectPath(fileToRemove))
                {
                    string guid = pbxProject.FindFileGuidByProjectPath(fileToRemove);
                    pbxProject.RemoveFile(guid);
                }
            }

            pbxProject.WriteToFile(pbxprojPath);
#endif // UNITY_5
        }
#endif //UNITY_IPHONE || UNITY_IOS
    }
	public static void PatchXcodeProject (string pathToBuiltProject)
	{
		PBXProject project = new PBXProject();
		
		string projectPath = PBXProject.GetPBXProjectPath(pathToBuiltProject);

		projectPath = checkPBXProjectPath(projectPath);

		project.ReadFromFile(projectPath);
		
		string guid = project.TargetGuidByName("Unity-iPhone");
		project.AddFrameworkToProject(guid, "ExternalAccessory.framework", false);
		
		// The following settings lead to a quicker build
		string releaseConfig = project.BuildConfigByName(guid, "Release");
		project.SetBuildPropertyForConfig(releaseConfig, "DEBUG_INFORMATION_FORMAT", "dwarf");
		project.SetBuildPropertyForConfig(releaseConfig, "ONLY_ACTIVE_ARCH", "YES");
		// XCode7 enables BitCode for all projects by default.  Neither the Structure SDK nor Unity support BitCode at this time
		project.SetBuildPropertyForConfig(releaseConfig, "ENABLE_BITCODE", "NO");
		string debugConfig = project.BuildConfigByName(guid, "Debug");
		project.SetBuildPropertyForConfig(debugConfig, "ENABLE_BITCODE", "NO"); 
		project.WriteToFile(projectPath);
	}
 private static void EditXcodeProject(string buildFolder)
 {
     PBXProject project = new PBXProject();
     string path = Path.Combine(buildFolder, FileUtil.NiceWinPath("Unity-iPhone.xcodeproj/project.pbxproj"));
     project.ReadFromFile(path);
     string targetGuid = project.TargetGuidByName(PBXProject.GetUnityTargetName());
     if (AdvertisementSettings.enabled && AdvertisementSettings.IsPlatformEnabled(RuntimePlatform.IPhonePlayer))
     {
         string target = Path.Combine(buildFolder, Path.Combine("UnityAds", "UnityAds.framework"));
         FileUtil.CopyDirectoryRecursive(Path.Combine(extensionPath, FileUtil.NiceWinPath("Editor/Resources/iOS/builds/UnityAds.framework")), target, true);
         project.AddFileToBuild(targetGuid, project.AddFile(Path.Combine("UnityAds", "UnityAds.framework"), "Frameworks/UnityAds.framework", PBXSourceTree.Source));
         project.AddBuildProperty(targetGuid, "FRAMEWORK_SEARCH_PATHS", "$(SRCROOT)/UnityAds");
         project.AddFrameworkToProject(targetGuid, "AdSupport.framework", true);
         project.AddFrameworkToProject(targetGuid, "StoreKit.framework", false);
         project.AddFrameworkToProject(targetGuid, "CoreTelephony.framework", false);
     }
     else
     {
         project.RemoveFile(project.FindFileGuidByRealPath(Path.Combine("UnityAds", "UnityAds.framework")));
         string[] removeValues = new string[] { "$(SRCROOT)/UnityAds" };
         project.UpdateBuildProperty(targetGuid, "FRAMEWORK_SEARCH_PATHS", null, removeValues);
         string str5 = Path.Combine(buildFolder, "UnityAds");
         if (Directory.Exists(str5))
         {
             Directory.Delete(str5, true);
         }
     }
     project.AddFileToBuild(targetGuid, project.AddFile("UnityAdsConfig.h", "Classes/UnityAds/UnityAdsConfig.h"));
     project.WriteToFile(path);
 }